Dynamic IP's, NO-IP

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_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

Settings for external hostname ok. Check what server can access internet (route, firewall) and ports correctly forwarded. You have login on the same host as gs ?
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public static final int PI = 3.1415926535897932384626433832795;
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Nope, still cannot connect.
This is how the ipconfig looks like:

Code: Select all

 <?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default --><gameserver address="liquidice.dyndns.org">    <!-- Localhost access -->    <define subnet="127.0.0.0/8" address="127.0.0.1" />    <!-- LAN's, put old contents of InternalHostname here -->    <define subnet="192.168.0.0/16" address="192.168.1.129" /></gameserver> 
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_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

I was not able to connect to liquidice.dyndns.org port 2106 (loginserver) so you obviously has wrong port forwarding (or server not started).
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

I put Liquidice.dyndns.org to not give out my real dns. i'll pm you the original one. Server is always online.
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_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

Ok, i was able to connect to port 2106 of your server so login is online and accessible. But port 7777 does not answer.
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

I delete the port and added it again, try it now?
When the rich wage war, its the poor who die.
_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

Still nothing. Are you have GS running on the same host as LS ? Port 7777 in server.properties ?
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public static final int PI = 3.1415926535897932384626433832795;
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Server.config:

Code: Select all

LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = 127.0.0.1 # Default: 7777GameserverPort = 7777 
Loginserver config:

Code: Select all

# Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014
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_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

LiquidIce wrote: # Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = 127.0.0.1
 
LOL ? For what purpose you change default settings ?
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public static final int PI = 3.1415926535897932384626433832795;
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Oh wow.... Works now...Thanks so much for the help DS
When the rich wage war, its the poor who die.
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