Dynamic IP's, NO-IP
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- L2j Veteran
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- Location: Russia
Re: Dynamic IP's, NO-IP
Settings for external hostname ok. Check what server can access internet (route, firewall) and ports correctly forwarded. You have login on the same host as gs ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
- Joined: Wed Oct 18, 2006 4:17 pm
- Location: Spain
Re: Dynamic IP's, NO-IP
Nope, still cannot connect.
This is how the ipconfig looks like:
This is how the ipconfig looks like:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default --><gameserver address="liquidice.dyndns.org"> <!-- Localhost access --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- LAN's, put old contents of InternalHostname here --> <define subnet="192.168.0.0/16" address="192.168.1.129" /></gameserver>
When the rich wage war, its the poor who die.
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Re: Dynamic IP's, NO-IP
I was not able to connect to liquidice.dyndns.org port 2106 (loginserver) so you obviously has wrong port forwarding (or server not started).
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
- Joined: Wed Oct 18, 2006 4:17 pm
- Location: Spain
Re: Dynamic IP's, NO-IP
I put Liquidice.dyndns.org to not give out my real dns. i'll pm you the original one. Server is always online.
When the rich wage war, its the poor who die.
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Re: Dynamic IP's, NO-IP
Ok, i was able to connect to port 2106 of your server so login is online and accessible. But port 7777 does not answer.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
- Joined: Wed Oct 18, 2006 4:17 pm
- Location: Spain
Re: Dynamic IP's, NO-IP
I delete the port and added it again, try it now?
When the rich wage war, its the poor who die.
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- L2j Veteran
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Re: Dynamic IP's, NO-IP
Still nothing. Are you have GS running on the same host as LS ? Port 7777 in server.properties ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
- Joined: Wed Oct 18, 2006 4:17 pm
- Location: Spain
Re: Dynamic IP's, NO-IP
Server.config:
Loginserver config:
Code: Select all
LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = 127.0.0.1 # Default: 7777GameserverPort = 7777
Code: Select all
# Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014
When the rich wage war, its the poor who die.
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- L2j Veteran
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Re: Dynamic IP's, NO-IP
LOL ? For what purpose you change default settings ?LiquidIce wrote: # Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = 127.0.0.1
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
- Joined: Wed Oct 18, 2006 4:17 pm
- Location: Spain
Re: Dynamic IP's, NO-IP
Oh wow.... Works now...Thanks so much for the help DS
When the rich wage war, its the poor who die.