Dynamic IP's, NO-IP
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Dynamic IP's, NO-IP
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L2J Revision 4420:
L2JDP Revision 7668:
Hi mates, i have problems when i use a no-ip adress in the ipconfig.xml, i'am seeing that the server only work if i put a specific IP with numbers, don't work with adress like GGLH.NO-IP.biz any idea about it?
Thanks for all.
» Find Revision
L2J Revision 4420:
L2JDP Revision 7668:
Hi mates, i have problems when i use a no-ip adress in the ipconfig.xml, i'am seeing that the server only work if i put a specific IP with numbers, don't work with adress like GGLH.NO-IP.biz any idea about it?
Thanks for all.
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- L2j Veteran
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- Location: Russia
Re: Dynamic IP's, NO-IP
worksforme without problems. Remember what address should be resolvable by loginserver.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Dynamic IP's, NO-IP
can you show me your ipconfig.xml please?
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Re: Dynamic IP's, NO-IP
All 49 lines ?
Its nothing interesting in it. Check loginserver logs.

Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Dynamic IP's, NO-IP
I compiled the server but i noticed that on freya server dosent have the place to put the external IP on de l2jconfig
Im doing something wrong or i need to put something specific on ipconfig.xml?
Im doing something wrong or i need to put something specific on ipconfig.xml?
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Re: Dynamic IP's, NO-IP
server.properties:
# Note: External/Internal address definitions was moved to the ipconfig.xml
What exactly word you does not understand ?
# Note: External/Internal address definitions was moved to the ipconfig.xml
What exactly word you does not understand ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Dynamic IP's, NO-IP
Cause i cheked that file and didnt saw the ExternalHost Place.... Maybe i didnt saw right im sorry..
- jurchiks
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Re: Dynamic IP's, NO-IP
there's a comment that says "old contents of ExternalHostname go here"...
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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Re: Dynamic IP's, NO-IP
<!-- Put old contents of ExternalHostname here, used by default -->
<gameserver address="127.0.0.1">
<gameserver address="127.0.0.1">
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
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- Location: Spain
Re: Dynamic IP's, NO-IP
_DS_, i did that, on "<gameserver address="external ip here">", i cannot connect if im on a LAN network, i cannot get past the server selection.
When the rich wage war, its the poor who die.
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Re: Dynamic IP's, NO-IP
Ok, going to the next section of file:
<!-- LAN's, put old contents of InternalHostname here -->
<define subnet="192.168.0.0/16" address="192.168.0.0" />
<!-- LAN's, put old contents of InternalHostname here -->
<define subnet="192.168.0.0/16" address="192.168.0.0" />
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
- Joined: Wed Oct 18, 2006 4:17 pm
- Location: Spain
Re: Dynamic IP's, NO-IP
Yeah but still, what, i gotta add all my local ip's there so that they can be allowed to connect? Thats kinda...useless could be the right word?
Why was the configurations for the ip's changed? Like, why was this .xml file made, what was wrong with the old method?
EDIT. lets make this simpler, because im getting stressed out trying to figure this out.
Ok, so lets say my external ip/dns is: X.dyndns.org and my internal ip that i want to connect thru the server is: 192.168.1.131. Ok, so how do i set that up exactly?
Why was the configurations for the ip's changed? Like, why was this .xml file made, what was wrong with the old method?
EDIT. lets make this simpler, because im getting stressed out trying to figure this out.
Ok, so lets say my external ip/dns is: X.dyndns.org and my internal ip that i want to connect thru the server is: 192.168.1.131. Ok, so how do i set that up exactly?
When the rich wage war, its the poor who die.
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Re: Dynamic IP's, NO-IP
define subnet="192.168.0.0/16" address="192.168.1.131" />
Pretty simple, ye ?
Pretty simple, ye ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- tukune
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Re: Dynamic IP's, NO-IP
<?xml version="1.0" encoding="UTF-8"?>Ok, so lets say my external ip/dns is: X.dyndns.org and my internal ip that i want to connect thru the server is: 192.168.1.131. Ok, so how do i set that up exactly?
<!-- Put old contents of ExternalHostname here, used by default -->
<gameserver address="X.dyndns.org">
<!-- Localhost access -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- LAN's, put old contents of InternalHostname here -->
<define subnet="192.168.0.0/16" address="192.168.1.131" />
</gameserver>
simple.