Dynamic IP's, NO-IP

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Wyrko
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Dynamic IP's, NO-IP

Post by Wyrko »

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Hi mates, i have problems when i use a no-ip adress in the ipconfig.xml, i'am seeing that the server only work if i put a specific IP with numbers, don't work with adress like GGLH.NO-IP.biz any idea about it?

Thanks for all.
K4N4BS
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Re: Dynamic IP's, NO-IP

Post by K4N4BS »

works for me =D
_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

worksforme without problems. Remember what address should be resolvable by loginserver.
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public static final int PI = 3.1415926535897932384626433832795;
Wyrko
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Re: Dynamic IP's, NO-IP

Post by Wyrko »

can you show me your ipconfig.xml please?
_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

All 49 lines ? :) Its nothing interesting in it. Check loginserver logs.
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public static final int PI = 3.1415926535897932384626433832795;
GizZ
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Re: Dynamic IP's, NO-IP

Post by GizZ »

I compiled the server but i noticed that on freya server dosent have the place to put the external IP on de l2jconfig
Im doing something wrong or i need to put something specific on ipconfig.xml?
_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

server.properties:
# Note: External/Internal address definitions was moved to the ipconfig.xml

What exactly word you does not understand ?
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public static final int PI = 3.1415926535897932384626433832795;
GizZ
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Re: Dynamic IP's, NO-IP

Post by GizZ »

Cause i cheked that file and didnt saw the ExternalHost Place.... Maybe i didnt saw right im sorry..
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jurchiks
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Re: Dynamic IP's, NO-IP

Post by jurchiks »

there's a comment that says "old contents of ExternalHostname go here"...
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
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_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

<!-- Put old contents of ExternalHostname here, used by default -->
<gameserver address="127.0.0.1">
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

_DS_, i did that, on "<gameserver address="external ip here">", i cannot connect if im on a LAN network, i cannot get past the server selection.
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_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

Ok, going to the next section of file:
<!-- LAN's, put old contents of InternalHostname here -->
<define subnet="192.168.0.0/16" address="192.168.0.0" />
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Yeah but still, what, i gotta add all my local ip's there so that they can be allowed to connect? Thats kinda...useless could be the right word?

Why was the configurations for the ip's changed? Like, why was this .xml file made, what was wrong with the old method?

EDIT. lets make this simpler, because im getting stressed out trying to figure this out.

Ok, so lets say my external ip/dns is: X.dyndns.org and my internal ip that i want to connect thru the server is: 192.168.1.131. Ok, so how do i set that up exactly?
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_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

define subnet="192.168.0.0/16" address="192.168.1.131" />

Pretty simple, ye ?
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tukune
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Re: Dynamic IP's, NO-IP

Post by tukune »

Ok, so lets say my external ip/dns is: X.dyndns.org and my internal ip that i want to connect thru the server is: 192.168.1.131. Ok, so how do i set that up exactly?
<?xml version="1.0" encoding="UTF-8"?>
<!-- Put old contents of ExternalHostname here, used by default -->
<gameserver address="X.dyndns.org">
<!-- Localhost access -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- LAN's, put old contents of InternalHostname here -->
<define subnet="192.168.0.0/16" address="192.168.1.131" />
</gameserver>

simple.
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