L2J Revision 4407:
L2JDP Revision 7664:
I'm sure this is already answered somewhere, but I cannot find it, so here goes another obvious question:
How do you start an event?
Let's say I want to start the Valentine/Heavy Medal Event, which are (from what I'm getting) already committed in the server, and I want to start it.
I have uncommented the lines in scripts.cfg.
Now what?
Do I only have to set the .zip file inside the script/Feanor to the dates I want and restart the server?
Do I have to do that, recompile the server and then it will work for the dates I set?
Can I do anything with the //event in-game command? (should really the events be in data/events as the window suggests?)
[Question]Starting an Event
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- SolidSnake
- Posts: 865
- Joined: Wed Jan 20, 2010 6:54 pm
- Location: Italy
Re: [Question]Starting an Event
Open script.cfg in 'gameserver/data' folder, so find and change these lines
Now start/restart the server, login and spawn 4301 (for TheValentineEvent) and 31228 & 31229 (for HeavyMedal) npcs..
Code: Select all
#events/HideAndSeek/HideAndSeek.java # Disabled by default events#events/GiftOfVitality/GiftOfVitality.java-#events/HeavyMedal/HeavyMedal.java+events/HeavyMedal/HeavyMedal.java-#events/TheValentineEvent/TheValentineEvent.java+events/TheValentineEvent/TheValentineEvent.java # Vehiclesvehicles/BoatTalkingGludin.java

- AntV
- Posts: 177
- Joined: Mon May 10, 2010 10:46 pm
Re: [Question]Starting an Event
And I have to set up the Feanor to work with the dates I want, right?
Thanks
Thanks
