[Question]Starting an Event

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AntV
Posts: 177
Joined: Mon May 10, 2010 10:46 pm

[Question]Starting an Event

Post by AntV »

L2J Revision 4407:
L2JDP Revision 7664:

I'm sure this is already answered somewhere, but I cannot find it, so here goes another obvious question:

How do you start an event?

Let's say I want to start the Valentine/Heavy Medal Event, which are (from what I'm getting) already committed in the server, and I want to start it.
I have uncommented the lines in scripts.cfg.
Now what?
Do I only have to set the .zip file inside the script/Feanor to the dates I want and restart the server?
Do I have to do that, recompile the server and then it will work for the dates I set?
Can I do anything with the //event in-game command? (should really the events be in data/events as the window suggests?)
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SolidSnake
Posts: 865
Joined: Wed Jan 20, 2010 6:54 pm
Location: Italy

Re: [Question]Starting an Event

Post by SolidSnake »

Open script.cfg in 'gameserver/data' folder, so find and change these lines

Code: Select all

#events/HideAndSeek/HideAndSeek.java # Disabled by default events#events/GiftOfVitality/GiftOfVitality.java-#events/HeavyMedal/HeavyMedal.java+events/HeavyMedal/HeavyMedal.java-#events/TheValentineEvent/TheValentineEvent.java+events/TheValentineEvent/TheValentineEvent.java # Vehiclesvehicles/BoatTalkingGludin.java
Now start/restart the server, login and spawn 4301 (for TheValentineEvent) and 31228 & 31229 (for HeavyMedal) npcs..
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AntV
Posts: 177
Joined: Mon May 10, 2010 10:46 pm

Re: [Question]Starting an Event

Post by AntV »

And I have to set up the Feanor to work with the dates I want, right?
Thanks :mrgreen:
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