(Extremely old) Static object bug?

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Phantom2005
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(Extremely old) Static object bug?

Post by Phantom2005 »

As you can see on this movie: http://www.youtube.com/watch?v=6ZzjXieVlK0
The extremely old bug where u can pass static objects without any prob.

I've read a couple of posts on the forum about it saying that it's fixed.
Well it doesn't seem like it totally is fixed.
"If 64 bits isn't enough, the next logical step is 128 bits. That's enough to survive Moore's Law until I'm dead, and after that, it's not my problem."
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JIV
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Re: (Extremely old) Static object bug?

Post by JIV »

your geodata and coords sync settings?
Phantom2005
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Re: (Extremely old) Static object bug?

Post by Phantom2005 »

GeoData = 2
CoordSynchronize = -1

Changed CoordSynchronize to 2 now, I'll keep you up to date!.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
"If 64 bits isn't enough, the next logical step is 128 bits. That's enough to survive Moore's Law until I'm dead, and after that, it's not my problem."
©Jeff Bonwick
Phantom2005
Posts: 72
Joined: Wed Jul 06, 2005 4:27 pm
Location: Netherlands

Re: (Extremely old) Static object bug?

Post by Phantom2005 »

Also works with:
GeoData = 2
CoordSynchronize = 2
"If 64 bits isn't enough, the next logical step is 128 bits. That's enough to survive Moore's Law until I'm dead, and after that, it's not my problem."
©Jeff Bonwick
_DS_
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Re: (Extremely old) Static object bug?

Post by _DS_ »

You can't pass 2 objects: geodata and closed door with correct coords setup. "Static objects", as well as other objects, is not checked. Not a bug. Closed.
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Pere
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Re: (Extremely old) Static object bug?

Post by Pere »

And... why not to add these checks?
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