As you can see on this movie: http://www.youtube.com/watch?v=6ZzjXieVlK0
The extremely old bug where u can pass static objects without any prob.
I've read a couple of posts on the forum about it saying that it's fixed.
Well it doesn't seem like it totally is fixed.
(Extremely old) Static object bug?
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(Extremely old) Static object bug?
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Re: (Extremely old) Static object bug?
your geodata and coords sync settings?
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Re: (Extremely old) Static object bug?
GeoData = 2
CoordSynchronize = -1
Changed CoordSynchronize to 2 now, I'll keep you up to date!.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
CoordSynchronize = -1
Changed CoordSynchronize to 2 now, I'll keep you up to date!.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
"If 64 bits isn't enough, the next logical step is 128 bits. That's enough to survive Moore's Law until I'm dead, and after that, it's not my problem."
©Jeff Bonwick
©Jeff Bonwick
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Re: (Extremely old) Static object bug?
Also works with:
GeoData = 2
CoordSynchronize = 2
GeoData = 2
CoordSynchronize = 2
"If 64 bits isn't enough, the next logical step is 128 bits. That's enough to survive Moore's Law until I'm dead, and after that, it's not my problem."
©Jeff Bonwick
©Jeff Bonwick
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Re: (Extremely old) Static object bug?
You can't pass 2 objects: geodata and closed door with correct coords setup. "Static objects", as well as other objects, is not checked. Not a bug. Closed.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: (Extremely old) Static object bug?
And... why not to add these checks?
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