Champion Mod Errors
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- Darelius
- Posts: 66
- Joined: Wed Apr 09, 2008 2:48 pm
Champion Mod Errors
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I have some Questions to some "errors" of the Champion mods in all Versions i tested.
First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
Second, the multiplier for Adena/Seal Stones are still incorrect.
I dont know the exact calculation but if set to "5" for example, the multiplier is about 20 to 25 instead of 5.
Third, the Champions have no special factor for "spoil", what is really missing (in my opinion).
There where other little problems to solve out but minor.
If i could find all settings, where the champion mod modify the game i could try fto fix it myself but some options i havnt found yet. Is there a list or complete "change"-file, that the champion-mod modify?
...DX
» Find Revision
L2J Revision Number:
L2JDP Revision Number:
I have some Questions to some "errors" of the Champion mods in all Versions i tested.
First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
Second, the multiplier for Adena/Seal Stones are still incorrect.
I dont know the exact calculation but if set to "5" for example, the multiplier is about 20 to 25 instead of 5.
Third, the Champions have no special factor for "spoil", what is really missing (in my opinion).
There where other little problems to solve out but minor.
If i could find all settings, where the champion mod modify the game i could try fto fix it myself but some options i havnt found yet. Is there a list or complete "change"-file, that the champion-mod modify?
...DX
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- Posts: 16
- Joined: Sun Jan 06, 2008 12:04 am
- Location: Germany
Re: Champion Mod Errors
Hi Darelius,
go in timeline and use search-function. Then you will find all changes and the files, in which the changes are.
Grüße ^^
go in timeline and use search-function. Then you will find all changes and the files, in which the changes are.
Grüße ^^
Find out and come in ^^
- janiii
- L2j Veteran
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- Joined: Wed May 28, 2008 3:15 pm
- Location: Slovakia
Re: Champion Mod Errors
was fixed somewhere on timeline, so you are not using latest revision.Darelius wrote:First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
DO NOT EVEN TRY TO MESS WITH ME!
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- L2j Veteran
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- Location: Ukraine
Re: Champion Mod Errors
title not fixed, tested with clean 3695/6775
- Darelius
- Posts: 66
- Joined: Wed Apr 09, 2008 2:48 pm
Re: Champion Mod Errors
Searched but no usable Information found, the Champion mod is still buggy with Drop and other terms.Dwarbarak wrote:Hi Darelius,
go in timeline and use search-function. Then you will find all changes and the files, in which the changes are.
Grüße ^^
The Problem is the "drop" calculation of Champions (or normal monsters) and i havnt found it yet in eclipse.
Have anybody a hint, where the champion mod changes anything so i can search all champion mod modifications and search for the problem manually?
...DX
- janiii
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Re: Champion Mod Errors
lion, how did you test the title issue?
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- L2j Veteran
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- Location: Ukraine
Re: Champion Mod Errors
enable champion mod, set ChampionFrequency = 20 start server.
Spawn for test ~ 20 mobs near you and attack their, when spawn champion you kill him and on next respawn with title "Champion" - you attack him again and title change to clear
Spawn for test ~ 20 mobs near you and attack their, when spawn champion you kill him and on next respawn with title "Champion" - you attack him again and title change to clear
- disorder35
- Posts: 700
- Joined: Sat Aug 01, 2009 3:29 pm
Re: Champion Mod Errors
Well I have a problem with champs also, I set it to mobs 20 to 85 and on high levels it kind of double the adena drop but on lower level mobs that let's say drop 200k, the champ only drop 1998 adena aproximately just for an example.
Other than that I didn't find any problems with tittle and etc. I'm also using the latest version L2j pack.
Here is my settings for champions. Please let me know if I need to change something.
Other than that I didn't find any problems with tittle and etc. I'm also using the latest version L2j pack.
Here is my settings for champions. Please let me know if I need to change something.
Code: Select all
# Champion mobs# Turns random mobs into Champions# ---------------------------------------------------------------------------# Enable/Disable Champion Mob System.ChampionEnable = true # Force Champion mobs to be passive?# To leave champion mobs to default/Agressive, set to False.# To set all champion mobs to Passive, set True.ChampionPassive = true # % chance for a mob to became champion (0 to disable).ChampionFrequency = 4 # Title of all Champion Mobs.ChampionTitle = Champion # Min and max levels allowed for a mob to be a Champion mob.ChampionMinLevel = 20ChampionMaxLevel = 85 # Hp multiplier for Champion mobs.ChampionHp = 8 # Hp Regen Multiplier for Champion mobs.ChampionHpRegen = 1.0 # Standard rewards multiplier for Champion mobs.ChampionRewards = 14 # Adena & Seal Stone rewards multiplier for Champion mobs.ChampionAdenasRewards = 1.4 # P. Attack and M. Attack bonus for Champion mobs.ChampionAtk = 2.6 # Physical/Magical Attack Speed bonus for Champion mobs.ChampionSpdAtk = 1.5 # Specified reward item IDChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item.ChampionRewardItemQty = 5 # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs?# Be aware that it can lead to huge unbalance on your server, your rate for that mob would# then be "mobXP x serverRate x vitalityRate x championXpRate# Notes:# Works only if EnableVitality = True# Default: FalseChampionEnableVitality = False
So What?????
- janiii
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Re: Champion Mod Errors
check the difference between player and mob! if the mob is deep blue, then it will drop much less adena then with small level difference. there is no bug on high/low level champs, they are all the same, drop is calculated the same, and same rules apply for level difference.
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- disorder35
- Posts: 700
- Joined: Sat Aug 01, 2009 3:29 pm
Re: Champion Mod Errors
When I was testing I was playing a regular char and it was about the same level as the champs or maybe a few levels under the champ level>
Edit.
I was just now at the stakato nest right on the entrance and I killed the mobs there and they were droping bout 559941 and than I killed a champ and it only dropped 2392.
I don't understand why.
Edit.
I was just now at the stakato nest right on the entrance and I killed the mobs there and they were droping bout 559941 and than I killed a champ and it only dropped 2392.
I don't understand why.
So What?????
- JIV
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Re: Champion Mod Errors
fixed in http://www.l2jserver.com/trac/changeset/3724Darelius wrote: First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
- Darelius
- Posts: 66
- Joined: Wed Apr 09, 2008 2:48 pm
Re: Champion Mod Errors
JIV wrote:fixed in http://www.l2jserver.com/trac/changeset/3724Darelius wrote: First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
Thanks, i try it, but why is this "change" not ready implemented?
I got newer revision but it isnt fixed in it but it was said it was fixed?
Im confused...
...DX
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- L2j Veteran
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- Joined: Sun Mar 11, 2007 7:49 pm
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Re: Champion Mod Errors
thanks, i test - works.JIV wrote:fixed in http://www.l2jserver.com/trac/changeset/3724Darelius wrote: First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?

- janiii
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- Location: Slovakia
Re: Champion Mod Errors
has to be checked for RB and minions.
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- Joined: Sun Mar 11, 2007 7:49 pm
- Location: Ukraine
Re: Champion Mod Errors
RB can spawn as champion 
