Champion Mod Errors

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Darelius
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Champion Mod Errors

Post by Darelius »

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I have some Questions to some "errors" of the Champion mods in all Versions i tested.

First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?

Second, the multiplier for Adena/Seal Stones are still incorrect.
I dont know the exact calculation but if set to "5" for example, the multiplier is about 20 to 25 instead of 5.

Third, the Champions have no special factor for "spoil", what is really missing (in my opinion).

There where other little problems to solve out but minor.
If i could find all settings, where the champion mod modify the game i could try fto fix it myself but some options i havnt found yet. Is there a list or complete "change"-file, that the champion-mod modify?


...DX
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Dwarbarak
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Re: Champion Mod Errors

Post by Dwarbarak »

Hi Darelius,

go in timeline and use search-function. Then you will find all changes and the files, in which the changes are.

Grüße ^^
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janiii
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Re: Champion Mod Errors

Post by janiii »

Darelius wrote:First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
was fixed somewhere on timeline, so you are not using latest revision.
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lion
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Re: Champion Mod Errors

Post by lion »

title not fixed, tested with clean 3695/6775
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Darelius
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Re: Champion Mod Errors

Post by Darelius »

Dwarbarak wrote:Hi Darelius,

go in timeline and use search-function. Then you will find all changes and the files, in which the changes are.

Grüße ^^
Searched but no usable Information found, the Champion mod is still buggy with Drop and other terms.

The Problem is the "drop" calculation of Champions (or normal monsters) and i havnt found it yet in eclipse.

Have anybody a hint, where the champion mod changes anything so i can search all champion mod modifications and search for the problem manually?


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Re: Champion Mod Errors

Post by janiii »

lion, how did you test the title issue?
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Re: Champion Mod Errors

Post by lion »

enable champion mod, set ChampionFrequency = 20 start server.

Spawn for test ~ 20 mobs near you and attack their, when spawn champion you kill him and on next respawn with title "Champion" - you attack him again and title change to clear
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disorder35
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Re: Champion Mod Errors

Post by disorder35 »

Well I have a problem with champs also, I set it to mobs 20 to 85 and on high levels it kind of double the adena drop but on lower level mobs that let's say drop 200k, the champ only drop 1998 adena aproximately just for an example.
Other than that I didn't find any problems with tittle and etc. I'm also using the latest version L2j pack.
Here is my settings for champions. Please let me know if I need to change something.

Code: Select all

 # Champion mobs# Turns random mobs into Champions# ---------------------------------------------------------------------------# Enable/Disable Champion Mob System.ChampionEnable = true # Force Champion mobs to be passive?# To leave champion mobs to default/Agressive, set to False.# To set all champion mobs to Passive, set True.ChampionPassive = true # % chance for a mob to became champion (0 to disable).ChampionFrequency = 4 # Title of all Champion Mobs.ChampionTitle = Champion # Min and max levels allowed for a mob to be a Champion mob.ChampionMinLevel = 20ChampionMaxLevel = 85 # Hp multiplier for Champion mobs.ChampionHp = 8 # Hp Regen Multiplier for Champion mobs.ChampionHpRegen = 1.0 # Standard rewards multiplier for Champion mobs.ChampionRewards = 14 # Adena & Seal Stone rewards multiplier for Champion mobs.ChampionAdenasRewards = 1.4 # P. Attack and M. Attack bonus for Champion mobs.ChampionAtk = 2.6 # Physical/Magical Attack Speed bonus for Champion mobs.ChampionSpdAtk = 1.5 # Specified reward item IDChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item.ChampionRewardItemQty = 5 # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs?# Be aware that it can lead to huge unbalance on your server, your rate for that mob would# then be "mobXP x serverRate x vitalityRate x championXpRate# Notes:#	Works only if EnableVitality = True# Default: FalseChampionEnableVitality = False
So What?????
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janiii
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Re: Champion Mod Errors

Post by janiii »

check the difference between player and mob! if the mob is deep blue, then it will drop much less adena then with small level difference. there is no bug on high/low level champs, they are all the same, drop is calculated the same, and same rules apply for level difference.
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disorder35
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Re: Champion Mod Errors

Post by disorder35 »

When I was testing I was playing a regular char and it was about the same level as the champs or maybe a few levels under the champ level>


Edit.
I was just now at the stakato nest right on the entrance and I killed the mobs there and they were droping bout 559941 and than I killed a champ and it only dropped 2392.

I don't understand why.
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JIV
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Re: Champion Mod Errors

Post by JIV »

Darelius wrote: First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
fixed in http://www.l2jserver.com/trac/changeset/3724
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Darelius
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Re: Champion Mod Errors

Post by Darelius »

JIV wrote:
Darelius wrote: First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
fixed in http://www.l2jserver.com/trac/changeset/3724

Thanks, i try it, but why is this "change" not ready implemented?

I got newer revision but it isnt fixed in it but it was said it was fixed?
Im confused...


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lion
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Re: Champion Mod Errors

Post by lion »

JIV wrote:
Darelius wrote: First, some "Champions" are title so and on first hit, they "change"W to normal monsters, could this be a client problem or another Option with or without lazy cache?
fixed in http://www.l2jserver.com/trac/changeset/3724
thanks, i test - works. :)
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janiii
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Re: Champion Mod Errors

Post by janiii »

has to be checked for RB and minions.
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Re: Champion Mod Errors

Post by lion »

RB can spawn as champion :(
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