Dont work corectly skill "Blink" id=1448
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Dont work corectly skill "Blink" id=1448
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» Find Revision
L2JDP Revision 6337:
This skill dont teleported and not stun target. Plz help me.
» Find Revision
L2JDP Revision 6337:
This skill dont teleported and not stun target. Plz help me.
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- janiii
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Re: Dont work corectly skill "Blink" id=1448
what about Warp and Air Blink? does they not teleport too?
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- Gnacik
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Re: Dont work corectly skill "Blink" id=1448
hm. for me Blink is working correct (tested on latest revision) but players report that blink sometimes port him not to back but into place where they use blink last time 

- janiii
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Re: Dont work corectly skill "Blink" id=1448
try this fix pls and report:
http://www.pastebin.cz/20557
seems to be the same as http://l2jserver.com/forum/viewtopic.php?f=69&t=11920 - problem with effect that has no time parameter defined and the onExit method isn't executed
http://www.pastebin.cz/20557
Code: Select all
Index: java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java===================================================================--- java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java (revision 3190)+++ java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java (working copy)@@ -110,18 +110,11 @@ _actor.broadcastPacket(new FlyToLocation(_actor, x, y, z, FlyType.DUMMY)); _actor.abortAttack(); _actor.abortCast();- return true;- }- - /**- * - * @see net.sf.l2j.gameserver.model.L2Effect#onExit()- */- @Override- public void onExit()- {+ _actor.setXYZ(x, y, z); _actor.broadcastPacket(new ValidateLocation(_actor));+ + return true; } /**
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Re: Dont work corectly skill "Blink" id=1448
Maybe we will need check for 0,0,0 coords to avoid porting to nowhere.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- janiii
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Re: Dont work corectly skill "Blink" id=1448
hm, the coordinates come from the players location and then the radius and course of the skill._DS_ wrote:Maybe we will need check for 0,0,0 coords to avoid porting to nowhere.
so there shouldnt be any situation where the player gets teleported to 0 0 0 only if he is near that coordinates.
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Re: Dont work corectly skill "Blink" id=1448
someone tested the fix if it fixes the bug?
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Re: Dont work corectly skill "Blink" id=1448
Tested on live. Working correct. No more teleport to strange locations after skill usage 

- janiii
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Re: Dont work corectly skill "Blink" id=1448
thx gnat for testing and reporting, commitedgnat wrote:Tested on live. Working correct. No more teleport to strange locations after skill usage

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Re: Dont work corectly skill "Blink" id=1448
I dont want to open a new post for this...
Blink doesnt work for me,
double checked if Janni's patch was actually added in the warp java, and yes, it was,
but the skill still wont run ok.
I can click de skill and trigger it, then "the warp light" comes out... and.... nothing, not even moving from the place.
Can it be the xml?..
The one that i have:
Ideas?
Tyall
Blink doesnt work for me,
double checked if Janni's patch was actually added in the warp java, and yes, it was,
but the skill still wont run ok.
I can click de skill and trigger it, then "the warp light" comes out... and.... nothing, not even moving from the place.
Can it be the xml?..
The one that i have:
Code: Select all
<skill id="1448" levels="1" name="Blink"> <!-- CT2.2 retail confirmed --> <set name="coolTime" val="200"/> <set name="flyCourse" val="0"/> <!-- Teleport to Back --> <set name="flyRadius" val="500"/> <set name="hitTime" val="300"/> <set name="isDebuff" val="true"/> <set name="isMagic" val="true"/> <set name="mpInitialConsume" val="30"/> <set name="mpConsume" val="70"/> <set name="magicLvl" val="60"/> <set name="operateType" val="OP_ACTIVE"/> <set name="power" val="100"/> <set name="reuseDelay" val="15000"/> <set name="skillRadius" val="150"/> <set name="skillType" val="PDAM"/> <set name="soulMaxConsumeCount" val="5"/> <set name="target" val="TARGET_AURA"/> <for> <effect name="Stun" time="2" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun"/> [color=#000080] <effect self="1" name="Warp" val="0"/>[/color] </for></skill
Tyall

learning, learning, learning...
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Re: Dont work corectly skill "Blink" id=1448
+1 Blink skill work not correct
- ZaKaX
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Re: Dont work corectly skill "Blink" id=1448
Blink is working as it should. If you do not affect any target you won't get teleported.
¿ Que dice los cojones de la nina ?