Dont work corectly skill "Blink" id=1448

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Kabasik
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Dont work corectly skill "Blink" id=1448

Post by Kabasik »

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» Find Revision
L2JDP Revision 6337:


This skill dont teleported and not stun target. Plz help me.
streamsss
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Re: Dont work corectly skill "Blink" id=1448

Post by streamsss »

+1
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janiii
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Re: Dont work corectly skill "Blink" id=1448

Post by janiii »

what about Warp and Air Blink? does they not teleport too?
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Re: Dont work corectly skill "Blink" id=1448

Post by Gnacik »

hm. for me Blink is working correct (tested on latest revision) but players report that blink sometimes port him not to back but into place where they use blink last time :wink:
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janiii
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Re: Dont work corectly skill "Blink" id=1448

Post by janiii »

try this fix pls and report:

http://www.pastebin.cz/20557

Code: Select all

Index: java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java===================================================================--- java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java   (revision 3190)+++ java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java   (working copy)@@ -110,18 +110,11 @@        _actor.broadcastPacket(new FlyToLocation(_actor, x, y, z, FlyType.DUMMY));        _actor.abortAttack();        _actor.abortCast();-       return true;-   }-   -   /**-    * -    * @see net.sf.l2j.gameserver.model.L2Effect#onExit()-    */-   @Override-   public void onExit()-   {+               _actor.setXYZ(x, y, z);        _actor.broadcastPacket(new ValidateLocation(_actor));+       +       return true;    }        /**
seems to be the same as http://l2jserver.com/forum/viewtopic.php?f=69&t=11920 - problem with effect that has no time parameter defined and the onExit method isn't executed
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Re: Dont work corectly skill "Blink" id=1448

Post by _DS_ »

Maybe we will need check for 0,0,0 coords to avoid porting to nowhere.
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public static final int PI = 3.1415926535897932384626433832795;
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janiii
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Re: Dont work corectly skill "Blink" id=1448

Post by janiii »

_DS_ wrote:Maybe we will need check for 0,0,0 coords to avoid porting to nowhere.
hm, the coordinates come from the players location and then the radius and course of the skill.
so there shouldnt be any situation where the player gets teleported to 0 0 0 only if he is near that coordinates.
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Re: Dont work corectly skill "Blink" id=1448

Post by janiii »

someone tested the fix if it fixes the bug?
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Re: Dont work corectly skill "Blink" id=1448

Post by Gnacik »

Tested on live. Working correct. No more teleport to strange locations after skill usage ;)
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Re: Dont work corectly skill "Blink" id=1448

Post by janiii »

gnat wrote:Tested on live. Working correct. No more teleport to strange locations after skill usage ;)
thx gnat for testing and reporting, commited :)
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Re: Dont work corectly skill "Blink" id=1448

Post by Abelast »

I dont want to open a new post for this...

Blink doesnt work for me,
double checked if Janni's patch was actually added in the warp java, and yes, it was,
but the skill still wont run ok.

I can click de skill and trigger it, then "the warp light" comes out... and.... nothing, not even moving from the place.

Can it be the xml?..
The one that i have:

Code: Select all

<skill id="1448" levels="1" name="Blink">  <!-- CT2.2 retail confirmed -->  <set name="coolTime" val="200"/>  <set name="flyCourse" val="0"/> <!-- Teleport to Back -->  <set name="flyRadius" val="500"/>  <set name="hitTime" val="300"/>  <set name="isDebuff" val="true"/>  <set name="isMagic" val="true"/>  <set name="mpInitialConsume" val="30"/>  <set name="mpConsume" val="70"/>  <set name="magicLvl" val="60"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="power" val="100"/>  <set name="reuseDelay" val="15000"/>  <set name="skillRadius" val="150"/>  <set name="skillType" val="PDAM"/>  <set name="soulMaxConsumeCount" val="5"/>  <set name="target" val="TARGET_AURA"/>  <for>    <effect name="Stun" time="2" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun"/>   [color=#000080] <effect self="1" name="Warp" val="0"/>[/color]  </for></skill
Ideas?

Tyall :mrgreen:
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angkor
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Re: Dont work corectly skill "Blink" id=1448

Post by angkor »

+1 Blink skill work not correct
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ZaKaX
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Re: Dont work corectly skill "Blink" id=1448

Post by ZaKaX »

Blink is working as it should. If you do not affect any target you won't get teleported.
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