26.08.2009 18:52:04 net.sf.l2j.gameserver.model.itemcontainer.ItemContainer restore
WARNING: could not restore container:
java.lang.NullPointerException
at net.sf.l2j.gameserver.model.itemcontainer.ItemContainer.restore(ItemContainer.java:618)
at net.sf.l2j.gameserver.model.L2Clan.<init>(L2Clan.java:181)
at net.sf.l2j.gameserver.datatables.ClanTable.<init>(ClanTable.java:84)
at net.sf.l2j.gameserver.datatables.ClanTable.<init>(ClanTable.java:52)
at net.sf.l2j.gameserver.datatables.ClanTable$SingletonHolder.<clinit>(ClanTable.java:511)
at net.sf.l2j.gameserver.datatables.ClanTable.getInstance(ClanTable.java:60)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.load(ClanHallManager.java:105)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.<init>(ClanHallManager.java:59)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.<init>(ClanHallManager.java:34)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager$SingletonHolder.<clinit>(ClanHallManager.java:247)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.getInstance(ClanHallManager.java:45)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:227)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:552)
26.08.2009 18:52:05 net.sf.l2j.gameserver.model.itemcontainer.ItemContainer restore
WARNING: could not restore container:
java.lang.NullPointerException
at net.sf.l2j.gameserver.model.itemcontainer.ItemContainer.restore(ItemContainer.java:618)
at net.sf.l2j.gameserver.model.L2Clan.<init>(L2Clan.java:181)
at net.sf.l2j.gameserver.datatables.ClanTable.<init>(ClanTable.java:84)
at net.sf.l2j.gameserver.datatables.ClanTable.<init>(ClanTable.java:52)
at net.sf.l2j.gameserver.datatables.ClanTable$SingletonHolder.<clinit>(ClanTable.java:511)
at net.sf.l2j.gameserver.datatables.ClanTable.getInstance(ClanTable.java:60)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.load(ClanHallManager.java:105)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.<init>(ClanHallManager.java:59)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.<init>(ClanHallManager.java:34)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager$SingletonHolder.<clinit>(ClanHallManager.java:247)
at net.sf.l2j.gameserver.instancemanager.ClanHallManager.getInstance(ClanHallManager.java:45)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:227)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:552)
what is this
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-
- L2j Veteran
- Posts: 3437
- Joined: Wed Apr 30, 2008 8:53 am
- Location: Russia
Re: what is this
Looks like damaged CWH contents.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- LiquidIce
- Posts: 90
- Joined: Wed Oct 18, 2006 4:17 pm
- Location: Spain
Re: what is this
I once had a similar error but it was shorter, it had to do that when the GS was loading items, there was an item value on the table that wasnt complete, check ur "items" table on ur database for any incomplete values that could cause the GS to crash.
And another thing that i think it could be, which i think its obvious, is clanhall instance loading errors.
Check your "clanhall" table on your database for any problems, if there are players that have a clanhall, i suggest you backup the old table you have just incase. And what you can do is execute the batch file "clanhall.sql" found in the SQL folder on your server directory.
And another thing that i think it could be, which i think its obvious, is clanhall instance loading errors.
Check your "clanhall" table on your database for any problems, if there are players that have a clanhall, i suggest you backup the old table you have just incase. And what you can do is execute the batch file "clanhall.sql" found in the SQL folder on your server directory.
When the rich wage war, its the poor who die.
- JavierDC
- Posts: 132
- Joined: Sun Feb 03, 2008 10:16 pm
- Contact:
Re: what is this
solution
in ItemContainer.java
then apply reverse the patch when you run it once to the server
español
luego aplica reverse al parche, cuando has ejecutado una vez al server
in ItemContainer.java
Code: Select all
Index: C:/final/L2_GameServer/java/net/sf/l2j/gameserver/model/itemcontainer/ItemContainer.java===================================================================--- C:/final/L2_GameServer/java/net/sf/l2j/gameserver/model/itemcontainer/ItemContainer.java (revision 3599)+++ C:/final/L2_GameServer/java/net/sf/l2j/gameserver/model/itemcontainer/ItemContainer.java (working copy)@@ -615,9 +615,8 @@ // If stackable item is found in inventory just add to current quantity if (item.isStackable() && getItemByItemId(item.getItemId()) != null)- addItem("Restore", item, getOwner().getActingPlayer(), null);- else- addItem(item);+ addItem("Restore", item, null, getOwner());+ else addItem(item); } inv.close();
español
luego aplica reverse al parche, cuando has ejecutado una vez al server
perdon por mi ingles, traducido desde goggle
-
- L2j Veteran
- Posts: 3437
- Joined: Wed Apr 30, 2008 8:53 am
- Location: Russia
Re: what is this

Did you read description of the arguments for addItem() ? If you interested only in masking the problem, not fixing - use addItem(item).
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- Gnacik
- L2j Veteran
- Posts: 925
- Joined: Tue Dec 16, 2008 3:49 pm
- Location: Wąchock ٩(̾●̮̮̃̾•̃̾)۶ Polska
- Contact:
Re: what is this
I have that problem too. Caused by manor crops. Check they WH for double items. idk why but in my case clan have in CWH two of same kind with different quantity.
- JavierDC
- Posts: 132
- Joined: Sun Feb 03, 2008 10:16 pm
- Contact:
Re: what is this
I had problem that some clans could not see his clan warehouse, with the match started to use it, then apply the patch and reverse the more I had that problem.
español
yo tenia problema que algunos clanes no podían ver su warehouse clan, con este parche empezaron a poder a utilizarlo, después aplique el reverse al parche y no tuve mas ese problema.
español
yo tenia problema que algunos clanes no podían ver su warehouse clan, con este parche empezaron a poder a utilizarlo, después aplique el reverse al parche y no tuve mas ese problema.
perdon por mi ingles, traducido desde goggle