npc to pc need fix inthe lates rev l2jofficial - L2jserver

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hozuke
Posts: 4
Joined: Sat Jan 24, 2009 6:10 am

npc to pc need fix inthe lates rev l2jofficial - L2jserver

Post by hozuke »

/// EN///
script Npc_to_pc
functional for this revicion now just need to fix some things.

the NPC looks at a single location (left)
the NPC is moving so fast
just sits and stands only for the gesture and then sits again

if anyone can help repair this script

/// ES///
ahora funcional para esta revicion solo necesita arreglar algunas cosas como.

el npc mira solo a un lugar ( la izquierda)
el npc se mueve muy rapido
y solo esta sentado se levanta solo para las gestualidades y luego se sienta otra vez
here ist a sql .....

Code: Select all

 -- ----------------------------- Table structure for `characters`-- ---------------------------CREATE TABLE IF NOT EXISTS `npc_to_pc_polymorph` (`spawn` int(9) NOT NULL default '0',`template` int(9) NOT NULL default '0',`name` varchar(35) default NULL,`title` varchar(35) default NULL,`class_id` int(3) NOT NULL default '0',`female` int(1) NOT NULL default '0',`hair_style` int(1) NOT NULL default '0',`hair_color` int(1) NOT NULL default '0',`face` int(1) NOT NULL default '0',`name_color` int(7) NOT NULL default '0',`title_color` int(7) NOT NULL default '0',`noble` int(1) NOT NULL default '0',`hero` int(1) NOT NULL default '0',`pvp` int(1) NOT NULL default '0',`karma` int(7) NOT NULL default '0',`wpn_enchant` int(7) NOT NULL default '0',`right_hand` int(7) NOT NULL default '0',`left_hand` int(7) NOT NULL default '0',`gloves` int(7) NOT NULL default '0',`chest` int(7) NOT NULL default '0',`legs` int(7) NOT NULL default '0',`feet` int(7) NOT NULL default '0',`hair` int(7) NOT NULL default '0',`hair2` int(7) NOT NULL default '0',`pledge` int(2) NOT NULL default '0',`cw_level` int(3) NOT NULL default '0',`clan_id` int(9) NOT NULL default '0',`ally_id` int(9) NOT NULL default '0',`clan_crest` int(9) NOT NULL default '0',`ally_crest` int(9) NOT NULL default '0',`rnd_class` int(1) NOT NULL default '0',`rnd_appearance` int(1) NOT NULL default '0',`rnd_weapon` int(1) NOT NULL default '0',`rnd_armor` int(1) NOT NULL default '0',`max_rnd_enchant` int(7) NOT NULL default '0',KEY `spawn` (`spawn`),KEY `template` (`template`)) DEFAULT CHARSET=utf8;  
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Last edited by hozuke on Sun Jun 28, 2009 12:35 pm, edited 2 times in total.
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: npc to pc need fix inthe lates rev l2jofficial - L2jserver

Post by _DS_ »

Does not understand anything, but surely not a contribution. Moved.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
StevenP
Posts: 90
Joined: Mon Jun 09, 2008 1:31 pm

Re: npc to pc need fix inthe lates rev l2jofficial - L2jserver

Post by StevenP »

Seems to be a patch to allow NPC to PC morph
PSGB
Posts: 38
Joined: Fri May 29, 2009 2:21 am

Re: npc to pc need fix inthe lates rev l2jofficial - L2jserver

Post by PSGB »

I apply correctly the patch.

When I log Ireceive this error:

History: User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



Edit: SOLVED!
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shoko
Posts: 160
Joined: Sat Jul 28, 2007 11:46 am

Re: npc to pc need fix inthe lates rev l2jofficial - L2jserver

Post by shoko »

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