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Hey guyz. The cancel skill is almost 100% success and it cancells ALL the buffs, is that normal?
CANCELLATION
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- St3eT
- Posts: 961
- Joined: Sun Mar 07, 2010 6:50 pm
-
- Posts: 19
- Joined: Thu Nov 28, 2013 7:55 pm
Re: CANCELLATION
Yes, but if unwanted, you can modify the skill itself.
NPC Cancel Magic, ID 4094.
Compare it with Cancellation, ID 1056, and insert the desired values such as chance of hitting or the max amount of buffs removed.
NPC Cancel Magic, ID 4094.
Compare it with Cancellation, ID 1056, and insert the desired values such as chance of hitting or the max amount of buffs removed.
-
- Posts: 227
- Joined: Thu Sep 26, 2013 3:48 pm
Re: CANCELLATION
<skill id="4094" levels="12" name="NPC Cancel Magic">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelAll" />
What am I suppose to modify here? could you specify? And what do you mean compare to Cancelation?
<skill id="1056" levels="12" name="Cancellation">
<table name="#effectPoints"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#mpInitialConsume"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill1056" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelByCategory">
<param slot="buff" rate="25" max="5" />
</effect>
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelAll" />
What am I suppose to modify here? could you specify? And what do you mean compare to Cancelation?
<skill id="1056" levels="12" name="Cancellation">
<table name="#effectPoints"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#mpInitialConsume"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill1056" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelByCategory">
<param slot="buff" rate="25" max="5" />
</effect>
-
- Posts: 19
- Joined: Thu Nov 28, 2013 7:55 pm
Re: CANCELLATION
I think you will get a long way already if you just copy <param slot="buff" rate="25" max="5" /> from Cancellation into NPC Cancel Magic, but it's all trial and error I think.
-
- Posts: 227
- Joined: Thu Sep 26, 2013 3:48 pm
Re: CANCELLATION
Dude, I cannot understand what you are trying to say, I did try changing to <param slot="buff" rate="25" max="5" />. But than I was getting an error whilo loading.Loco wrote:I think you will get a long way already if you just copy <param slot="buff" rate="25" max="5" /> from Cancellation into NPC Cancel Magic, but it's all trial and error I think.
-
- Posts: 238
- Joined: Tue Jan 15, 2008 8:20 am
- Location: Germany
Re: CANCELLATION
Try this.
Regards
Code: Select all
<skill id="4094" levels="12" name="NPC Cancel Magic"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <set name="castRange" val="600" /> <set name="effectPoint" val="-100" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="6000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> <effect name="DispelByCategory" noicon="1" val="0"> <param slot="buff" rate="25" max="5" /> </effect> </for> </skill>