Freya - Social action "dead/dying"

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Gladicek
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Freya - Social action "dead/dying"

Post by Gladicek »

So I have question about how to make social action "dead". Because there are no npc which should be use for that (already checked with dev client). And on offic after animation you can see freya which is "dead/dying".

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MELERIX
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Re: Freya - Social action "dead/dying"

Post by MELERIX »

is just a social action, check in game using social action over npc ;)

or you are talking about the death animation with special camera ?
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Gladicek
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Re: Freya - Social action "dead/dying"

Post by Gladicek »

I´m speaking about social action because with special camera is hardcoded in client :)

EDIT: So it should be something like this npc.broadcastSocialAction(?); ? :)
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Re: Freya - Social action "dead/dying"

Post by MELERIX »

yes, that should be enough ;)
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Gladicek
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Re: Freya - Social action "dead/dying"

Post by Gladicek »

MELERIX wrote:yes, that should be enough ;)
Ok I will try it. Because I donť want to spam with topics, I have another question here.
How to make this "special" effect in freya room like on this picture.
1) First is without effects (how is look normal)
2) Second is with effects

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Green: For this effect you need to open just doors (that I already have working)
Red: I donť know how to make this effect which will make dissapear roof of room.
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Re: Freya - Social action "dead/dying"

Post by MELERIX »

may be is a packet or a skill casted on players, not sure.
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Re: Freya - Social action "dead/dying"

Post by UnAfraid »

Freya can stay dead when u cancel Decay task.
About the ice effect look at that
viewtopic.php?f=46&t=21013&start=30#p131558
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Gladicek
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Re: Freya - Social action "dead/dying"

Post by Gladicek »

UnAfraid wrote:Freya can stay dead when u cancel Decay task.
About the ice effect look at that
viewtopic.php?f=46&t=21013&start=30#p131558
Yea canceling decay task is working for this. Thx for help :D
But what about that "room" effect ? I checked that script but its same as I have for effect in green square :?
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Re: Freya - Social action "dead/dying"

Post by UnAfraid »

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Gladicek
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Re: Freya - Social action "dead/dying"

Post by Gladicek »

UnAfraid wrote:
I checked that script but its same as I have for effect in green square
So something more is missing for room effect in red squares.
;)
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Re: Freya - Social action "dead/dying"

Post by corbin12 »

It's a packet.
"Playing Lineage II is not a privilege, but a right."
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Re: Freya - Social action "dead/dying"

Post by UnAfraid »

Isn't that exactly ExChangeAreaState ?
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