wich ones?
Ports on gameserver are all open....due to the fact that i was able to play on other free server i guess all ports on client are open too.
For me it looks like my Client is trying to connect to official L2 Servers but after checking with ping l2auth i can see that MY gameserver is answering and recieving data
Just to make sure everything is right here are my ipconfig and my host file:
________________________________________________________________________________
ipconfig.xml
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="
wan ip" xmlns:xsi="
http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="
lan ip" />
</gameserver>
__________________________________________________________________
host
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
127.0.0.1 localhost
(wan ip) l2auth.lineage2.com
___________________________________________________________________
no changes in server and login configs except password