Problem with RB minions

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_DS_
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Posts: 3437
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Re: Problem with RB minions

Post by _DS_ »

This is my typo, thanks. Somehow it pass internal testing.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
principedetinieblas
Posts: 43
Joined: Mon Feb 12, 2007 1:41 am

Re: Problem with RB minions

Post by principedetinieblas »

Perhaps we could gather some extra info of retail to know which leaders respawns minions when they are killed, and which one are respawned just when leader is respawned?
_DS_
L2j Veteran
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Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Problem with RB minions

Post by _DS_ »

This is ai-controlled, need to parse the file :)
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
madrock
Posts: 18
Joined: Sat Feb 13, 2010 9:37 pm

Re: Problem with RB minions

Post by madrock »

After this changes

Code: Select all

Replace:ThreadPoolManager.getInstance().scheduleGeneral(new MinionRespawnTask(minion), respawnTime);  with: ThreadPoolManager.getInstance().scheduleGeneral(new MinionRespawnTask(minion), time);
if i kill 1 minion and wait some time: he respawn (thanks all :P )
if i wait a little more time, he appears again even if no one killed :mrgreen:
As a result, the boss appears 5 6 7 minions even if he has, there should be only 4 (example)
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Problem with RB minions

Post by _DS_ »

Fix was already committed, you does not need to change anything.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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