Problem with RB minions
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Re: Problem with RB minions
This is my typo, thanks. Somehow it pass internal testing.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Problem with RB minions
Perhaps we could gather some extra info of retail to know which leaders respawns minions when they are killed, and which one are respawned just when leader is respawned?
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Re: Problem with RB minions
This is ai-controlled, need to parse the file 

Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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- Posts: 18
- Joined: Sat Feb 13, 2010 9:37 pm
Re: Problem with RB minions
After this changes
if i kill 1 minion and wait some time: he respawn (thanks all
)
if i wait a little more time, he appears again even if no one killed
As a result, the boss appears 5 6 7 minions even if he has, there should be only 4 (example)
Code: Select all
Replace:ThreadPoolManager.getInstance().scheduleGeneral(new MinionRespawnTask(minion), respawnTime); with: ThreadPoolManager.getInstance().scheduleGeneral(new MinionRespawnTask(minion), time);

if i wait a little more time, he appears again even if no one killed

As a result, the boss appears 5 6 7 minions even if he has, there should be only 4 (example)
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- L2j Veteran
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- Joined: Wed Apr 30, 2008 8:53 am
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Re: Problem with RB minions
Fix was already committed, you does not need to change anything.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;