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Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Wed Oct 13, 2010 5:53 pm
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I is throwing errors and bad coordinates kicks all players
Code: Select all
Object Id at bad coords: (x: -126955, y: 301639, z: -660)
It's the only thing that shows the console..
Someone once told me:
"The easiest way of doing things, making them the hard way"
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Sun Oct 17, 2010 1:40 am
Any solution?
Someone once told me:
"The easiest way of doing things, making them the hard way"
SolidSnake
Posts: 865 Joined: Wed Jan 20, 2010 6:54 pm
Location: Italy
Post
by SolidSnake » Sun Oct 17, 2010 9:07 am
Open spawnlist table in Navicat (database) and delete the record with -126955 301639 -660 coords
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Sun Oct 17, 2010 1:23 pm
f you look, part of the mapping does not exist ... Y-coordinate 301639 does not exist... I mean, is beyond the map
Edit: And spawnlist table, there is no input from the coordinates.
Someone once told me:
"The easiest way of doing things, making them the hard way"
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Mon Oct 18, 2010 3:23 pm
Any solution? I already tried several methods but nothing
Someone once told me:
"The easiest way of doing things, making them the hard way"
JavierDC
Posts: 132 Joined: Sun Feb 03, 2008 10:16 pm
Contact:
Post
by JavierDC » Mon Oct 18, 2010 10:57 pm
//repair (name char)
perdon por mi ingles, traducido desde goggle
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Tue Oct 19, 2010 7:18 am
Unable to repair command, because everyone off, and in the console I get the character Nick...
Someone once told me:
"The easiest way of doing things, making them the hard way"
RiZe
Posts: 122 Joined: Mon Mar 24, 2008 12:44 am
Location: Czech Republic
Contact:
Post
by RiZe » Tue Oct 19, 2010 7:48 am
Shutdown the server and correct the coordinates in the database manually.
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Tue Oct 19, 2010 10:28 am
In the database these coordinates are not in any table ... happens even with a newly installed database
Someone once told me:
"The easiest way of doing things, making them the hard way"
Flashy
Posts: 310 Joined: Mon Sep 29, 2008 11:49 am
Location: Germany
Post
by Flashy » Tue Oct 19, 2010 11:28 am
Edelvez wrote: In the database these coordinates are not in any table ... happens even with a newly installed database
have you the ObjectID for this Object with the wrong coordinates?
Its not in your trace...
If yes try to search the object id in the DB.
If you have no result, then it could be, that this ID with this coordinates is spawning within a script.
have you any custom stuff / scripts?
maybe compare the orginal script.cfg with your version.
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Tue Oct 19, 2010 11:57 am
I have no custom script... Check everything from head to toe the server and nothing...
Someone once told me:
"The easiest way of doing things, making them the hard way"
_DS_
L2j Veteran
Posts: 3437 Joined: Wed Apr 30, 2008 8:53 am
Location: Russia
Post
by _DS_ » Wed Oct 20, 2010 9:16 am
Never happens on my both live and test servers. Find this message in code and add more debug info - name, objectId...
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Wed Oct 20, 2010 5:46 pm
You mean to add a "getName()" in the code?
Someone once told me:
"The easiest way of doing things, making them the hard way"
_DS_
L2j Veteran
Posts: 3437 Joined: Wed Apr 30, 2008 8:53 am
Location: Russia
Post
by _DS_ » Wed Oct 20, 2010 7:43 pm
sort of it.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Edelvez
Posts: 173 Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina
Post
by Edelvez » Wed Oct 20, 2010 8:00 pm
I was checking and I think the problem is the infrastructure of hosting ... Has 1 core. Because I tried everything... I will try a change of Hosting
Someone once told me:
"The easiest way of doing things, making them the hard way"