Bad Coord

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Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Bad Coord

Post by Edelvez »

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I is throwing errors and bad coordinates kicks all players

Code: Select all

Object Id at bad coords: (x: -126955, y: 301639, z: -660)
It's the only thing that shows the console.. :cry:
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

Any solution? :(
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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SolidSnake
Posts: 865
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Location: Italy

Re: Bad Coord

Post by SolidSnake »

Open spawnlist table in Navicat (database) and delete the record with -126955 301639 -660 coords
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Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

f you look, part of the mapping does not exist ... Y-coordinate 301639 does not exist... I mean, is beyond the map

Edit: And spawnlist table, there is no input from the coordinates.
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

Any solution? I already tried several methods but nothing :|
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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JavierDC
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Re: Bad Coord

Post by JavierDC »

//repair (name char)
perdon por mi ingles, traducido desde goggle
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

Unable to repair command, because everyone off, and in the console I get the character Nick...
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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RiZe
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Re: Bad Coord

Post by RiZe »

Shutdown the server and correct the coordinates in the database manually.
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

In the database these coordinates are not in any table ... happens even with a newly installed database
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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Flashy
Posts: 310
Joined: Mon Sep 29, 2008 11:49 am
Location: Germany

Re: Bad Coord

Post by Flashy »

Edelvez wrote:In the database these coordinates are not in any table ... happens even with a newly installed database
have you the ObjectID for this Object with the wrong coordinates?
Its not in your trace...
If yes try to search the object id in the DB.
If you have no result, then it could be, that this ID with this coordinates is spawning within a script.
have you any custom stuff / scripts?
maybe compare the orginal script.cfg with your version.
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

I have no custom script... Check everything from head to toe the server and nothing...
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
_DS_
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Posts: 3437
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Location: Russia

Re: Bad Coord

Post by _DS_ »

Never happens on my both live and test servers. Find this message in code and add more debug info - name, objectId...
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

You mean to add a "getName()" in the code?
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
_DS_
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Re: Bad Coord

Post by _DS_ »

sort of it.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: Bad Coord

Post by Edelvez »

I was checking and I think the problem is the infrastructure of hosting ... Has 1 core. Because I tried everything... I will try a change of Hosting
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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