Dynamic IP's, NO-IP

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oldmago
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Re: Dynamic IP's, NO-IP

Post by oldmago »

hise I like the friend but no IP and no delivery
can be connected to a LAN only server can
connect the server when I add the x.dyndns.org not deliver an IP and can not connect to server
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Ok, thanks guys, ill try it. Sorry for annoying.
When the rich wage war, its the poor who die.
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Ok, so, i did as i was told and now i see the server ping at 9999 but its up. I still cannot get past server selection.
When the rich wage war, its the poor who die.
_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

Are you forwarded port 7777 ?
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public static final int PI = 3.1415926535897932384626433832795;
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

7777. 2106.9014
Those are the forwarded ports
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tukune
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Re: Dynamic IP's, NO-IP

Post by tukune »

LiquidIce wrote:7777. 2106.9014
Those are the forwarded ports
Why forward 9014 ?
Try "tracert X.dyndns.org".
and try online portscan.
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

tukune wrote:
LiquidIce wrote:7777. 2106.9014
Those are the forwarded ports
Why forward 9014 ?
Try "tracert X.dyndns.org".
and try online portscan.
Try what?? o.o

Well, i made a brand new server, from 0%, with the default ipconfig.xml and i still cannot connect.
When the rich wage war, its the poor who die.
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Bump
When the rich wage war, its the poor who die.
_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

Post your ipconfig and describe problem in details. From where you cant connect - localhost, lan, external.
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public static final int PI = 3.1415926535897932384626433832795;
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Ok, let me explain.
Here is the config:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default --><gameserver address="liquidice.dyndns.org">    <!-- Localhost access -->    <define subnet="127.0.0.0/8" address="127.0.0.1" />    <!-- LAN's, put old contents of InternalHostname here -->    <define subnet="10.0.0.0/8" address="10.0.0.0" />    <define subnet="172.16.0.0/19" address="172.16.0.0" />    <define subnet="192.168.0.0/16" address="192.168.1.131" /></gameserver> 
The DNS for players to connect is liquidice.dyndns.org.
The server pc is located on LAN ip: 192.168.1.129
The router is 192.168.1.1
My pc (where i want to connect from LAN) is ip: 192.168.1.131

Ok, so, i can't connect.
If I connect from the server pc (.129), it says ping is 209 but i still cannot get past server selection screen.

If i connect form my pc (.131), says ping is 9999 but server status is Normal, still cannot get past server selection.

Players now, for some reason, also get ping 9999 and cannot connect, before they could and had no problems.
When the rich wage war, its the poor who die.
_DS_
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Re: Dynamic IP's, NO-IP

Post by _DS_ »

Why you use 192.168.1.131 (client) instead of 192.168.1.129 (server) ?
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public static final int PI = 3.1415926535897932384626433832795;
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

What?
Im trying to connect from 131. I dont understand what you mean.
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jurchiks
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Re: Dynamic IP's, NO-IP

Post by jurchiks »

he means this:
<define subnet="192.168.0.0/16" address="192.168.1.131" />
should be this:
<define subnet="192.168.0.0/16" address="192.168.1.129" />
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
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LiquidIce
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Re: Dynamic IP's, NO-IP

Post by LiquidIce »

Ok, and does that fix the issue players also have from connecting from the dns? Because for some reason, they now have also 9999ping.
When the rich wage war, its the poor who die.
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jurchiks
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Re: Dynamic IP's, NO-IP

Post by jurchiks »

dunno about that, maybe some wrong port forwarding or wrong settings elsewhere, but the ipconfig looks fine.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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