[Changes to Existing Skills]
Effect has been added for skills
* Deflect Arrow: Now reduces damage from cross bows.
* Real Target: Range increased to 900, bow/cross bow damage increase reduced.
* Bleed: Movement speeed reduction has been added.
Queen of Kat, Unicorn Seraphim, Shadow Knight has been added.
* Queen of Kat: Blessed Body Effect, Blessed Soul Effect, Haste Effect
* Unicorn Seraphim: Acumen Effect, Clarity Effect,, Empower Effect, Wild Magic effect
* Shadow Knight: Death Whisper Effect, Focus Effect, Guidance Effect
Other skill changes
* Shield mastery: Further increase the effectiveness of shield defense and if wearing heavy armor also increases main pdef while using a shield.
* Armor Mastery (Warrior & Kamael): MP regeneration increased.
* Soul collection: Kamaels now can hold 40 souls.
* Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
* Fighters/Archers Will: normal effect increased and increased the rate the rate at which skills critical for double damage while the buff is active.
* Cleanse: Raid curse can no longer be removed.
* Wild Magic (Buff): Magic critical rate has been reduced.
* Wild Magic (Items): Magic critical rate has been reduced
* Dance of Siren: Magic critical rate has been reduced.
* Force Barrier, Sonic Barrier, Celestial Shield, Flames of Invincibility, Sublime Sacrifice, Lesser Celestial Shield, Talisman of Invincibility: Beneficial effects can now be applied to one self.
* Summon Soullless: The caster MP DoT is now removed.
* Furious Soul: The evasion penalty is removed.
Changes to casting time.
* Escape Shackle, Cure Poison and Cure bleeding cast faster now.
Changes to skill duration.
* Dodge Attack: Increased to 10 seconds instead of 5.
* Counter Attack: Increased to 10 seconds instead of 5.
Changes to skill power
* Proximity to the target now affects the overall power of a physical skill and its MP consumption.
* Physical attack skills have overall increased skill power.
* Physical attack skills have an overall decrease in MP consumption.
* All physical attack skills now have over-hit capability.
MP Consumption of the following toggles are increased:
* Soul Cry
* Accuracy
* Silent Move
* Guard Stance
* Soul Guard
* Vicious Stance
* Shield Fortress
* Fortitude
* Parry Stance
* War Frenzy
* True Berserker
* Strike Back
* Hard March
Changes to magic damage
* Magic damage now applies a random variance between minimum and maximum damage.
* Depending on the type of weapon the damage variance of spells changes.
Changes to Kamael Spirit Consumption
* Skills that use charged souls to enhance the skill have been changed.
Magic Critical Hits
* The ratio at which a magic critical hit occures unbuffed has been increased more then 10 times.
* Magic Critical hit damage is reduced from 4x to 3x.
* Magic Critical hit chance capped at 20%.
Source Here
When Will Appear Gracia NA

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