Page 1 of 1

CANCELLATION

Posted: Fri Dec 27, 2013 7:18 pm
by kornom
If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:last
L2JDP Revision Number:last

Hey guyz. The cancel skill is almost 100% success and it cancells ALL the buffs, is that normal?

Re: CANCELLATION

Posted: Fri Dec 27, 2013 8:48 pm
by St3eT
yes :)

Re: CANCELLATION

Posted: Sat Dec 28, 2013 12:10 am
by Loco
Yes, but if unwanted, you can modify the skill itself.

NPC Cancel Magic, ID 4094.
Compare it with Cancellation, ID 1056, and insert the desired values such as chance of hitting or the max amount of buffs removed.

Re: CANCELLATION

Posted: Sat Dec 28, 2013 12:35 am
by kornom
<skill id="4094" levels="12" name="NPC Cancel Magic">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelAll" />


What am I suppose to modify here? could you specify? And what do you mean compare to Cancelation?


<skill id="1056" levels="12" name="Cancellation">
<table name="#effectPoints"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#mpInitialConsume"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill1056" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelByCategory">
<param slot="buff" rate="25" max="5" />
</effect>

Re: CANCELLATION

Posted: Sat Dec 28, 2013 6:35 am
by Loco
I think you will get a long way already if you just copy <param slot="buff" rate="25" max="5" /> from Cancellation into NPC Cancel Magic, but it's all trial and error I think.

Re: CANCELLATION

Posted: Sat Dec 28, 2013 2:16 pm
by kornom
Loco wrote:I think you will get a long way already if you just copy <param slot="buff" rate="25" max="5" /> from Cancellation into NPC Cancel Magic, but it's all trial and error I think.
Dude, I cannot understand what you are trying to say, I did try changing to <param slot="buff" rate="25" max="5" />. But than I was getting an error whilo loading.

Re: CANCELLATION

Posted: Sat Dec 28, 2013 5:01 pm
by Cresceus
Try this.

Code: Select all

     <skill id="4094" levels="12" name="NPC Cancel Magic">        <!-- Confirmed CT2.5 -->        <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>        <table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>        <table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>        <set name="castRange" val="600" />        <set name="effectPoint" val="-100" />        <set name="effectRange" val="1100" />        <set name="hitTime" val="6000" />        <set name="isMagic" val="1" /> <!-- Magic Skill -->        <set name="magicLvl" val="#magicLvl" />        <set name="mpConsume" val="#mpConsume" />        <set name="mpInitialConsume" val="#mpInitialConsume" />        <set name="operateType" val="A1" />        <set name="targetType" val="ONE" />        <for>            <effect name="DispelByCategory" noicon="1" val="0">                <param slot="buff" rate="25" max="5" />            </effect>        </for>    </skill> 
Regards