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CANCELLATION
Posted: Fri Dec 27, 2013 7:18 pm
by kornom
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Hey guyz. The cancel skill is almost 100% success and it cancells ALL the buffs, is that normal?
Re: CANCELLATION
Posted: Fri Dec 27, 2013 8:48 pm
by St3eT
yes

Re: CANCELLATION
Posted: Sat Dec 28, 2013 12:10 am
by Loco
Yes, but if unwanted, you can modify the skill itself.
NPC Cancel Magic, ID 4094.
Compare it with Cancellation, ID 1056, and insert the desired values such as chance of hitting or the max amount of buffs removed.
Re: CANCELLATION
Posted: Sat Dec 28, 2013 12:35 am
by kornom
<skill id="4094" levels="12" name="NPC Cancel Magic">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelAll" />
What am I suppose to modify here? could you specify? And what do you mean compare to Cancelation?
<skill id="1056" levels="12" name="Cancellation">
<table name="#effectPoints"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#mpInitialConsume"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill1056" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelByCategory">
<param slot="buff" rate="25" max="5" />
</effect>
Re: CANCELLATION
Posted: Sat Dec 28, 2013 6:35 am
by Loco
I think you will get a long way already if you just copy <param slot="buff" rate="25" max="5" /> from Cancellation into NPC Cancel Magic, but it's all trial and error I think.
Re: CANCELLATION
Posted: Sat Dec 28, 2013 2:16 pm
by kornom
Loco wrote:I think you will get a long way already if you just copy <param slot="buff" rate="25" max="5" /> from Cancellation into NPC Cancel Magic, but it's all trial and error I think.
Dude, I cannot understand what you are trying to say, I did try changing to <param slot="buff" rate="25" max="5" />. But than I was getting an error whilo loading.
Re: CANCELLATION
Posted: Sat Dec 28, 2013 5:01 pm
by Cresceus
Try this.
Code: Select all
<skill id="4094" levels="12" name="NPC Cancel Magic"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <set name="castRange" val="600" /> <set name="effectPoint" val="-100" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="6000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> <effect name="DispelByCategory" noicon="1" val="0"> <param slot="buff" rate="25" max="5" /> </effect> </for> </skill>
Regards