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L2J Revision Old Custom High Five:
L2JDP Revision Old Custom High Five:
Revisions are outdated, old and customized, but as i searched the word promander nothing popped up in the search. So I don't think this has been fixed yet. However this bug has to do with high five L2J in general.
In General.properties this is enabled.
Code: Select all
# Check players for non-allowed skills# Default: FalseSkillCheckEnable = True # If true, remove invalid skills from player and database.# Report only, if false.# Default: FalseSkillCheckRemove = True
However the downfall of this code is it removes Promander's that SE, EE , and cardinals need as a necessity.
Now why did I enable this code? Correct me if I'm wrong but on my server the following bug works and has been working for the passed 5 years on all L2J Servers.
If you have auto learn skills enabled you can lure a mob to the grandmaster kill it and WHILE leveling up your subclass change to your mainclass, if your lucky you will get 1-6 skills that were supposed to be added to your subclass onto your mainclass. Now this bug has easy work arounds like protecting the grandmasters from mobs etc. But I think it's more professional to just add a safe-check in the code for subclass changing.
Of course changing the core is a last resort because as we all know compiling can be annoying sometimes, I also admit to not have taken the time to look into it myself due to my unavailability in real life(I'm not lazy I'm just really busy); however I believe this would help not only me but others as well.
Edit: I searched more carefully this time and found viewtopic.php?f=77&t=21315&hilit=multiskill which is helpful, but as there are already multiskills, it would be helpful to know what L2J Considers as a non-allowed skills. To Allow Promanders and erase the bugged multiskills.
I used search and couldn't find anything useful, unless I'm mistaken and it's already been fixed; if that's the case I apologize and would appreciate it if someone to show me a link to the fix.