I was surprised a while back when the development of a L2J client started, pleasantly surprised!
Lately, with L2 becoming free, and after having a long conversation with a friend who's a L2J server admin, I realized something. Maybe I'm wrong... it's up to you to decide

At this point, the survival of L2J, since L2 is free now, will probably depend on private servers that have higher rates than official and/or custom stuff that you dont find on official servers. And this brought me back to the idea of the L2J client... creating a brand new game on the foundations of L2J.
Currently we use the official client, which is fine and contains everything needed to make a brand new game.
I'd like to propose a side-project, if there are interested devs who'd like to look into this:
Creating, from scratch, a brand new L2-like game. That is, using the official client (until a L2J client is in a mature enough state) to create a brand new mmorpg that would be unique to L2J!
This should be done, obviously, in steps, like all the mmorpg we know today:
- Think of and write down a good story line (this is certainly the most important part, since it would affect every other step of development)
- Figure out how the game play will be, what kind of game play would be the "coolest"
- Strip all the datapack and L2-specific stuff from the current L2J code (bring back L2J to its very basic components, and clean them up once that's done, it should be much easier to do when most of the code has been removed!)
- Choose a L2 client version and stick to that version (to avoid having to update packets, etc... while coding the new game)
- Lock down most of the map (so it's not accessible by players) and keep only a certain portion for v.1 of the game, and unlock parts of the map as new versions are ready (just like any normal mmorpg which add regions as new versions come out). This would also help make the world look more populated in early versions, until the game picks up.
- Start coding the server and dp
- Release a beta version
- Release v.1 stable
- Keep working on later releases.
I believe that this could bring back alot of interest in L2J.
I'm NOT talking here about starting a new fork, I'm talking about L2J evolving to become its own game! So please dont send me PMs with "can I join?"... it will be up to the L2J team to decide if this is a good idea or not. After all, L2J is their baby, not mine!
Anyway, this is, in my opinion, the next logical step in L2J's development. With the loss of interest from alot of devs and players in L2 private servers and L2J, I think this community needs a boost of motivation, and what better than starting a project from scratch to do that?!


The L2J team and community have everything needed to do this:
- Gifted devs (Zoey, UnAfraid and alot of contributors)
- Experienced mmorpg retail players (Aiki and many others) who could act as advisers and testers
That was just my 2 cents... I'll let you guys be the judges!