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Skill enchant problem
Posted: Mon May 09, 2011 5:40 pm
by masterbraila
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I am using L2J sever CT2.4
I have a problem when enchanting skill "Bleed"
At his maximum lvl of enchant at
Sap it must do damage overtime, it must decrease the runing speed, it must do some dmg at first hit and it must take some hp from the target at first hit!
The last part "
take some hp from the target at first hit" doesn`t work!
Can anyone help me with this problem?
Thanks,
Re: Skill enchant problem
Posted: Tue May 24, 2011 9:08 am
by masterbraila
No answer from anyone?
Re: Skill enchant problem
Posted: Tue May 24, 2011 10:57 am
by Triumph
I think no because the current effect of Bleed Sap (from Freya) is bugged too. So I think the best way is to do it yourself
I'll try to rework Sap in time but now I'm very busy

Re: Skill enchant problem
Posted: Sat May 28, 2011 1:54 pm
by masterbraila
I`ve solved the problem!
It was a problem in
0000-0099.xml file
Rewrite the line:
Code: Select all
<table name="#ench2Sap"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
with
Code: Select all
<table name="#ench2Sap"> 24 49 74 99 124 148 173 198 223 248 273 297 322 347 372 397 422 446 471 496 521 546 570 595 620 645 670 695 719 744 </table>
and will work just fine!
Thanks anyway!
Re: Skill enchant problem
Posted: Sun May 29, 2011 5:07 am
by masterbraila
I have another problem with another skill (
Hurricane)
Can you give me the right code for this skill?
It is in the file
1200-1299.xml
My code is like this and i don`t know if it`s right!
Code: Select all
<skill id="1239" levels="28" name="Hurricane" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"><table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table><table name="#mpInitialConsume"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table><table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table><table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table><table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table><table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table><table name="#ench2elementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table><table name="#enchWindVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table><set name="mpInitialConsume" val="#mpInitialConsume" /><set name="mpConsume" val="#mpConsume" /><set name="magicLvl" val="#magicLvl" /><set name="power" val="#power" /><set name="target" val="TARGET_ONE" /><set name="element" val="2" /> <!-- Wind --><set name="elementPower" val="20" /><set name="reuseDelay" val="1200" /><set name="hitTime" val="4000" /><set name="skillType" val="MDAM" /><set name="isMagic" val="true" /><set name="operateType" val="OP_ACTIVE" /><set name="castRange" val="900" /><set name="effectRange" val="1400" /><enchant1 name="magicLvl" val="#enchantMagicLvl" /><enchant1 name="power" val="#ench1Power" /><enchant2 name="magicLvl" val="#enchantMagicLvl" /><enchant2 name="elementPower" val="#ench2elementPower" /><enchant3 name="magicLvl" val="#enchantMagicLvl" /><enchant3for><effect name="Debuff" time="30" val="0" stackOrder="1" stackType="element_debuff"><sub order="0x40" stat="windRes" val="#enchWindVuln" /></effect></enchant3for></skill>
Re: Skill enchant problem
Posted: Wed Jun 08, 2011 7:08 pm
by giorgos_ts
Code: Select all
<skill id="1239" levels="28" name="Hurricane" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#mpInitialConsume"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table> <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table> <table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table> <table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table> <table name="#ench2elementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#ench3WindPowerVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="2" /> <!-- Wind --> <set name="elementPower" val="20" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="OP_ACTIVE" /> <set name="power" val="#power" /> <set name="reuseDelay" val="1200" /> <set name="skillType" val="MDAM" /> <set name="target" val="TARGET_ONE" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="elementPower" val="#ench2elementPower" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="saveVs" val="MEN" /> <enchant3for> <effect name="Debuff" abnormalTime="60" val="0" effectPower="40" effectType="DEBUFF" abnormalLvl="1" abnormalType="holy_attack"> <sub order="0x40" stat="windPower" val="#ench3WindPowerVuln" /> </effect> </enchant3for> </skill>
Thats the right one.