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I am using L2J sever CT2.4
I have a problem when enchanting skill "Bleed"
At his maximum lvl of enchant at Sap it must do damage overtime, it must decrease the runing speed, it must do some dmg at first hit and it must take some hp from the target at first hit!
The last part "take some hp from the target at first hit" doesn`t work!
Can anyone help me with this problem?
Thanks,
Skill enchant problem
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- Posts: 8
- Joined: Thu Apr 28, 2011 3:41 pm
Re: Skill enchant problem
No answer from anyone?
- Triumph
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Re: Skill enchant problem
I think no because the current effect of Bleed Sap (from Freya) is bugged too. So I think the best way is to do it yourself
I'll try to rework Sap in time but now I'm very busy

I'll try to rework Sap in time but now I'm very busy

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- Posts: 8
- Joined: Thu Apr 28, 2011 3:41 pm
Re: Skill enchant problem
I`ve solved the problem!
It was a problem in 0000-0099.xml file
Rewrite the line:
with
and will work just fine!
Thanks anyway!
It was a problem in 0000-0099.xml file
Rewrite the line:
Code: Select all
<table name="#ench2Sap"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
Code: Select all
<table name="#ench2Sap"> 24 49 74 99 124 148 173 198 223 248 273 297 322 347 372 397 422 446 471 496 521 546 570 595 620 645 670 695 719 744 </table>
Thanks anyway!
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- Posts: 8
- Joined: Thu Apr 28, 2011 3:41 pm
Re: Skill enchant problem
I have another problem with another skill (Hurricane)
Can you give me the right code for this skill?
It is in the file 1200-1299.xml
My code is like this and i don`t know if it`s right!
Can you give me the right code for this skill?
It is in the file 1200-1299.xml
My code is like this and i don`t know if it`s right!
Code: Select all
<skill id="1239" levels="28" name="Hurricane" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"><table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table><table name="#mpInitialConsume"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table><table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table><table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table><table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table><table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table><table name="#ench2elementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table><table name="#enchWindVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table><set name="mpInitialConsume" val="#mpInitialConsume" /><set name="mpConsume" val="#mpConsume" /><set name="magicLvl" val="#magicLvl" /><set name="power" val="#power" /><set name="target" val="TARGET_ONE" /><set name="element" val="2" /> <!-- Wind --><set name="elementPower" val="20" /><set name="reuseDelay" val="1200" /><set name="hitTime" val="4000" /><set name="skillType" val="MDAM" /><set name="isMagic" val="true" /><set name="operateType" val="OP_ACTIVE" /><set name="castRange" val="900" /><set name="effectRange" val="1400" /><enchant1 name="magicLvl" val="#enchantMagicLvl" /><enchant1 name="power" val="#ench1Power" /><enchant2 name="magicLvl" val="#enchantMagicLvl" /><enchant2 name="elementPower" val="#ench2elementPower" /><enchant3 name="magicLvl" val="#enchantMagicLvl" /><enchant3for><effect name="Debuff" time="30" val="0" stackOrder="1" stackType="element_debuff"><sub order="0x40" stat="windRes" val="#enchWindVuln" /></effect></enchant3for></skill>
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- Posts: 11
- Joined: Wed Jun 08, 2011 6:47 pm
Re: Skill enchant problem
Code: Select all
<skill id="1239" levels="28" name="Hurricane" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#mpInitialConsume"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table> <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table> <table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table> <table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table> <table name="#ench2elementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#ench3WindPowerVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="2" /> <!-- Wind --> <set name="elementPower" val="20" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="OP_ACTIVE" /> <set name="power" val="#power" /> <set name="reuseDelay" val="1200" /> <set name="skillType" val="MDAM" /> <set name="target" val="TARGET_ONE" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="elementPower" val="#ench2elementPower" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="saveVs" val="MEN" /> <enchant3for> <effect name="Debuff" abnormalTime="60" val="0" effectPower="40" effectType="DEBUFF" abnormalLvl="1" abnormalType="holy_attack"> <sub order="0x40" stat="windPower" val="#ench3WindPowerVuln" /> </effect> </enchant3for> </skill>