needed fix interlude

Find the proper support area, Saga-Version.
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vangoga
Posts: 10
Joined: Fri Feb 18, 2011 12:46 am

needed fix interlude

Post by vangoga »

Hi all, please help fixed this error.

Code: Select all

 Bad RequestBypassToServer:java.lang.NullPointerException        at net.sf.l2j.gameserver.model.quest.QuestState.getStateId(QuestState.java:181)        at net.sf.l2j.gameserver.model.quest.Quest.createQuestInDb(Quest.java:740)        at net.sf.l2j.gameserver.model.quest.Quest.newQuestState(Quest.java:182)         at net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.showQuestWindow(L2NpcInstance.java:1260)        at net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.onBypassFeedback(L2NpcInstance.java:928)        at net.sf.l2j.gameserver.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:110)        at net.sf.l2j.gameserver.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:79)        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)        at java.lang.Thread.run(Unknown Source) 
I use this python script.

Code: Select all

 #Npc By RevoltadO - 30/11/2010#..........................import sysfrom net.sf.l2j import Configfrom net.sf.l2j.gameserver.model.quest import Statefrom net.sf.l2j.gameserver.model.quest import QuestStatefrom net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "99940_SafeEnchant" print "============================="print "    NPC ENCHANTER - OK       "print "=============================" QuestId     = 99940QuestName   = "SafeEnchant"QuestDesc   = "custom" ENCHANT_CHECK     = 1 AMOUNT_OF_ENCHANT     = 3 PAYMENT_ITEM_ID     = 4037 #6673 - festival adena 4037 - coin of luckPAYMENT_AMOUNT     = 10 ENCHANT_NPC = 50019weapons = ['Sword','Blunt','Dagger','Bow','Pole','Etc','Fist','Dual Sword','Dual Fist','Big Sword','Big Blunt','Ancient','Crossbow','Rapier','Dual Dagger']#armors = ['Light','Heavy','Magic','Shield','Sigil']armors = ['None']jewels = ['None']#acceptableItemTypes = weapons+armors+jewelsacceptableItemTypes = weaponsclass Quest (JQuest) :   def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)   def onEvent (self,event,st) :    if event == "choose_item" :      htmltext = ""      for Item in st.getPlayer().getInventory().getItems():        # given an item instance, get the item template to check what type it is        itemType = Item.getItem().getItemType().toString()        itemGrade = Item.getItem().getCrystalType()        if itemType in acceptableItemTypes and itemGrade > 0 :          htmltext += "<a action=\"bypass -h Quest 99940_SafeEnchant enchantItem_" + str(Item.getObjectId()) +"\">" + Item.getItem().getName() + "+" + str(Item.getEnchantLevel()) + "</a><br>"      if htmltext == "":        htmltext = "You have no enchantable items equiped or in your inventory."      htmltext = "<html><title>Enchanter</title><body>Select Item do you want to enchant  +7.<br>NPC Can Enchant item +0 Only:<br><br>" + htmltext + "</body></html>"    elif event.startswith("enchantItem_"):      # get the object id out of the event string      objId = int(event.replace("enchantItem_", ""))      # to avoid exploitation, check if the stored objectId still corresponds to an existing item      Item = st.getPlayer().getInventory().getItemByObjectId(objId )      if Item :        itemType = Item.getItem().getItemType().toString()        itemEnchant = Item.getEnchantLevel()        if st.getQuestItemsCount(PAYMENT_ITEM_ID) >= PAYMENT_AMOUNT :           if (itemType in weapons and itemEnchant >= ENCHANT_CHECK) or (itemType in armors and itemEnchant >= ENCHANT_CHECK) or (itemType in jewels and itemEnchant >= ENCHANT_CHECK) :              htmltext = "notPlusZero.htm"           else :             Item.setEnchantLevel(itemEnchant+AMOUNT_OF_ENCHANT)             st.takeItems(PAYMENT_ITEM_ID, PAYMENT_AMOUNT)             htmltext = "Congratulations.htm"        else :          htmltext = "notEnoughItems.htm"      else :        htmltext = "Error.htm"    return htmltext   def onTalk (self,npc,player):    htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"    st = player.getQuestState(qn)    if not st : return htmltext    if npc.getNpcId() == ENCHANT_NPC :       htmltext = "Start.htm"    return htmltext QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) QUEST.addStartNpc(ENCHANT_NPC)QUEST.addTalkId(ENCHANT_NPC) 
Would you be so kind, help to understand an error.

Version Lastet: Interlude
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