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GameClient and PcInstance connection.

Posted: Sun Oct 17, 2010 11:01 pm
by issle88
I was thinking the following scenario but i came up with some issues that i didnt yet try/solve so if anyone has tried something similar before and has the experience please read on:

1)Once a player selects a character, all his account characters get logged in, created, spawned.

2)His client gets attached only to the character (pcinstance object) he selected. The rest of the chars remain as artifacts ( L2Objects) same as the private shops in a way but without a client attached to them.

3)If with a command i remove the active PcInstance from the client, and add one of the other pcinstnaces ( artifacts) what exactly will happen ?

Since all the packets are forged from information given by the pcinstance object will that eventually switch character on the client automatically as if the player changed character ? Or will it crash everything ? :D