1)Once a player selects a character, all his account characters get logged in, created, spawned.
2)His client gets attached only to the character (pcinstance object) he selected. The rest of the chars remain as artifacts ( L2Objects) same as the private shops in a way but without a client attached to them.
3)If with a command i remove the active PcInstance from the client, and add one of the other pcinstnaces ( artifacts) what exactly will happen ?
Since all the packets are forged from information given by the pcinstance object will that eventually switch character on the client automatically as if the player changed character ? Or will it crash everything ?
