Freya attribute problem..
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Freya attribute problem..
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Ok, so i think i found smt that is not supposed to be.
on an armor, eligia for ex, i have wind lvl 4, 60, fire lvl 4 60, and dark lvl 5 72, and i can add more divine jewels to it untill 120.
shouldnt it be total of 180 , 2x90, or 3x60? it only happens to dark attribute or divine...
maybe i m bad informed but why only divine jewels or dark jewels??
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Ok, so i think i found smt that is not supposed to be.
on an armor, eligia for ex, i have wind lvl 4, 60, fire lvl 4 60, and dark lvl 5 72, and i can add more divine jewels to it untill 120.
shouldnt it be total of 180 , 2x90, or 3x60? it only happens to dark attribute or divine...
maybe i m bad informed but why only divine jewels or dark jewels??
- JIV
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Re: Freya attribute problem..
no idea, now attribs do not interfere each other.
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Re: Freya attribute problem..
that means all attributes are seen as one, regardless of what element they have? cause then smt is wrong, since dark and divine have different properties...JIV wrote:no idea, now attribs do not interfere each other.
could you check in java ( i dont know exactly where), if it s a mistake, as in forgotten to put limit to divine/dark attribute for armor...
- JIV
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Re: Freya attribute problem..
you should not be able to put dark and divine to one piece of armor.
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Re: Freya attribute problem..
ok, but on the exemple i gave is upper armor only... i just dont understand why divine/dark dont have cap limit 60 if u put 3 attributes on armor as other elements, but they can have 120JIV wrote:you should not be able to put dark and divine to one piece of armor.
if u put 3 elements on armor :
fire/water can be max 60
wind/earth can be max 60
dark/divine 120
for ex, hope i m clear

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Re: Freya attribute problem..
GTFO for retail confirmation. Until you have them - be happy with current system.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Freya attribute problem..
_DS_ wrote:GTFO for retail confirmation. Until you have them - be happy with current system.
lol take it easy, i was just asking if it s on purpose like that or not.

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Re: Freya attribute problem..
Are you sure you using same level items for attributing ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Freya attribute problem..
an elegia cuirass i was using. i put 60 fire attribute, 60 earth atttribute and 60 divine_DS_ wrote:Are you sure you using same level items for attributing ?
then i tried with jewel attribute fire to put more fire on it, it was greyed out the item.
then i tried with earth jewel to see if i can put more earth on it, was greyed out
then i tried with divine jewel to see if i can put more divine on it, and it wasnt greyed out, so i put, untill 120, when it was greyed out and i couldnt put more.
same with water 60, wind 60, and darkness for ex.
so divine/darkness seam to have a different max on armor when u put 3 pieces.
i m just asking, cause i couldnt find info on retail about this thing...
- Flashy
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Re: Freya attribute problem..
post your item ID's from stones, which you used for attributing. if its possiblebabyjason wrote:an elegia cuirass i was using. i put 60 fire attribute, 60 earth atttribute and 60 divine_DS_ wrote:Are you sure you using same level items for attributing ?
then i tried with jewel attribute fire to put more fire on it, it was greyed out the item.
then i tried with earth jewel to see if i can put more earth on it, was greyed out
then i tried with divine jewel to see if i can put more divine on it, and it wasnt greyed out, so i put, untill 120, when it was greyed out and i couldnt put more.
same with water 60, wind 60, and darkness for ex.
so divine/darkness seam to have a different max on armor when u put 3 pieces.
i m just asking, cause i couldnt find info on retail about this thing...
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Re: Freya attribute problem..
Just tested with fire and dark attributes, all ok (both stopped on 60 for stones). Check your custom changes. Topic closed.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- JIV
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Re: Freya attribute problem..
from where you get that all attributes should be like one.
- Naonah
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Re: Freya attribute problem..
works for me
..you are probably using any custom mods in Elementals.java
..you are probably using any custom mods in Elementals.java
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
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Re: Freya attribute problem..
after stones, use attribute jewels. dark and divine wont stop_DS_ wrote:Just tested with fire and dark attributes, all ok (both stopped on 60 for stones). Check your custom changes. Topic closed.
my game server is super clean, i dont use any mods.
- gigiikun
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Re: Freya attribute problem..
For me works ok, I can raise every element to 60 with stone and than with crystal to 120 which is retail like.