Page 1 of 3
Dynamic IP's, NO-IP
Posted: Mon Oct 11, 2010 8:46 pm
by Wyrko
If you want to receive support we need this info to help you properly.
ยป Find Revision
L2J Revision
4420:
L2JDP Revision
7668:
Hi mates, i have problems when i use a no-ip adress in the ipconfig.xml, i'am seeing that the server only work if i put a specific IP with numbers, don't work with adress like GGLH.NO-IP.biz any idea about it?
Thanks for all.
Re: Dynamic IP's, NO-IP
Posted: Mon Oct 11, 2010 8:57 pm
by K4N4BS
works for me =D
Re: Dynamic IP's, NO-IP
Posted: Mon Oct 11, 2010 10:08 pm
by _DS_
worksforme without problems. Remember what address should be resolvable by loginserver.
Re: Dynamic IP's, NO-IP
Posted: Mon Oct 11, 2010 10:15 pm
by Wyrko
can you show me your ipconfig.xml please?
Re: Dynamic IP's, NO-IP
Posted: Mon Oct 11, 2010 10:17 pm
by _DS_
All 49 lines ?

Its nothing interesting in it. Check loginserver logs.
Re: Dynamic IP's, NO-IP
Posted: Tue Oct 12, 2010 6:55 pm
by GizZ
I compiled the server but i noticed that on freya server dosent have the place to put the external IP on de l2jconfig
Im doing something wrong or i need to put something specific on ipconfig.xml?
Re: Dynamic IP's, NO-IP
Posted: Tue Oct 12, 2010 7:48 pm
by _DS_
server.properties:
# Note: External/Internal address definitions was moved to the ipconfig.xml
What exactly word you does not understand ?
Re: Dynamic IP's, NO-IP
Posted: Tue Oct 12, 2010 7:52 pm
by GizZ
Cause i cheked that file and didnt saw the ExternalHost Place.... Maybe i didnt saw right im sorry..
Re: Dynamic IP's, NO-IP
Posted: Tue Oct 12, 2010 8:03 pm
by jurchiks
there's a comment that says "old contents of ExternalHostname go here"...
Re: Dynamic IP's, NO-IP
Posted: Tue Oct 12, 2010 8:59 pm
by _DS_
<!-- Put old contents of ExternalHostname here, used by default -->
<gameserver address="127.0.0.1">
Re: Dynamic IP's, NO-IP
Posted: Wed Oct 13, 2010 11:24 pm
by LiquidIce
_DS_, i did that, on "<gameserver address="external ip here">", i cannot connect if im on a LAN network, i cannot get past the server selection.
Re: Dynamic IP's, NO-IP
Posted: Thu Oct 14, 2010 7:16 am
by _DS_
Ok, going to the next section of file:
<!-- LAN's, put old contents of InternalHostname here -->
<define subnet="192.168.0.0/16" address="192.168.0.0" />
Re: Dynamic IP's, NO-IP
Posted: Thu Oct 14, 2010 9:12 pm
by LiquidIce
Yeah but still, what, i gotta add all my local ip's there so that they can be allowed to connect? Thats kinda...useless could be the right word?
Why was the configurations for the ip's changed? Like, why was this .xml file made, what was wrong with the old method?
EDIT. lets make this simpler, because im getting stressed out trying to figure this out.
Ok, so lets say my external ip/dns is: X.dyndns.org and my internal ip that i want to connect thru the server is: 192.168.1.131. Ok, so how do i set that up exactly?
Re: Dynamic IP's, NO-IP
Posted: Thu Oct 14, 2010 10:02 pm
by _DS_
define subnet="192.168.0.0/16" address="192.168.1.131" />
Pretty simple, ye ?
Re: Dynamic IP's, NO-IP
Posted: Fri Oct 15, 2010 4:11 am
by tukune
Ok, so lets say my external ip/dns is: X.dyndns.org and my internal ip that i want to connect thru the server is: 192.168.1.131. Ok, so how do i set that up exactly?
<?xml version="1.0" encoding="UTF-8"?>
<!-- Put old contents of
ExternalHostname here, used by default -->
<gameserver address="
X.dyndns.org">
<!-- Localhost access -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- LAN's, put old contents of
InternalHostname here -->
<define subnet="192.168.0.0/16" address="
192.168.1.131" />
</gameserver>
simple.