Idea Antibot.
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Idea Antibot.
Well I thought this idea out from a conversation with a player on my server. Could not create an invisible npc an no name? If you could only have to create a script that you save in the table column characters killmob the amount of mobs to kill that player, then when a player kills 15 times this mob automatically spawn npc mob invisible as the bot will automatically kill that npc invisible that is where we detect the bot. ¿No?
THX
THX
- jurchiks
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Re: Idea Antibot.
why do you think the bot will see the invisible mob?
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Re: Idea Antibot.
l2net detect all mobs within an area, I already got the npc invisible and nameless, the problem I have now is when a player uses mild / targetnext, using this command also target. Would it be possible to modify / targetnext not to target when the mob is selected from XXX id?
I can not find in the core paragraph that refers to that command.
THX
I can not find in the core paragraph that refers to that command.
THX
- jurchiks
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Re: Idea Antibot.
I think you don't need to make him NOT target that mob, but to log when he does target it...
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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Re: Idea Antibot.
com.l2jserver.gameserver.network.clientpackets.RequestActionUse here supposed to be the targetnext but not this.
8(
8(
- Stake
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Re: Idea Antibot.
You can do it in DP script too, even in L2AttackableAIScript. Just place an invisible npc spawn code in the onKill method, then check its invisibility status in the L2NpcAction.


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Re: Idea Antibot.
The mob is not invisible, is the texture of the mob which is invisible, if we put the mob in a state invisible bot could not kill, we would castrate the button / targetnext, "nobody knows where this button to change it?
- poltomb
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Re: Idea Antibot.
I believe it is client side. No talking about client modding here tho. The main issue with this is that most bots have the ability to ignore certain mobs (such as treasure chests) and they could easily program it to ignore the new mob.pelotazos wrote:The mob is not invisible, is the texture of the mob which is invisible, if we put the mob in a state invisible bot could not kill, we would castrate the button / targetnext, "nobody knows where this button to change it?
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Re: Idea Antibot.
I'm not talking about modifying the client, I'm talking about, take the function that acts on the server, the client only sends a data server interprets and acts, just change the acting not the data sent. If just reprogram the bot would have to change back the code. But at least try, since two months Siddur looks better.
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Re: Idea Antibot.
when u setting up walker, for example, u can set up what mobs it will kill so walker will not kill your invisible mob, i think. The true defence is to modify client to send some packet to server and if this packet is not sent to kick\ban player.... or check is player click mobs only or he click the ground too... walker will target only mobs and attack em, so it is not moving by clicking the ground... but i don't know can we trace it...
Sry for my english_)
Sry for my english_)
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Re: Idea Antibot.
A simple mathematical operation sent by the system?
- janiii
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Re: Idea Antibot.
this issue has been already discussed so many times. please read the forum.
viewtopic.php?f=80&t=14221
viewtopic.php?f=80&t=14221
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