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I wonder if the Sacrifice is so retail Skill:
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<skill id="69" levels="25" name="Sacrifice" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#magicLvl"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#hpConsume"> 988 1015 1042 1069 1096 1123 1150 1176 1203 1229 1254 1280 1305 1329 1353 1377 1400 1422 1444 1465 1486 1506 1525 1543 1560 </table> <table name="#power"> 741 762 782 802 822 843 863 882 902 922 941 960 979 997 1015 1033 1050 1067 1083 1099 1115 1129 1144 1157 1170 </table> <table name="#ench1Power"> 1231 1292 1353 1415 1476 1537 1598 1659 1720 1781 1842 1903 1964 2025 2086 2147 2208 2269 2331 2392 2453 2514 2575 2636 2697 2758 2819 2880 2941 3002 </table> <table name="#ench2HpConsume"> 1534 1508 1482 1456 1430 1404 1378 1352 1326 1300 1274 1248 1222 1196 1170 1144 1118 1092 1066 1040 1014 988 962 936 910 884 858 832 806 780 </table> <table name="#ench34HpConsume"> 1544 1528 1513 1497 1482 1466 1450 1435 1419 1404 1388 1372 1357 1341 1326 1310 1294 1279 1263 1248 1232 1216 1201 1185 1170 1154 1138 1123 1107 1092 </table> <table name="#aggro"> 494 508 521 535 548 562 575 588 602 615 627 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table> <set name="magicLvl" val="#magicLvl" /> <set name="hpConsume" val="#hpConsume" /> <set name="power" val="#power" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="2000" /> <set name="hitTime" val="1500" /> <set name="skillType" val="HEAL" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="aggroPoints" val="#aggro" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="hpConsume" val="#ench2HpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="hpConsume" val="#ench34HpConsume" /> <enchant3 name="negateStats" val="POISON" /> <enchant3 name="negateLvl" val="9" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="hpConsume" val="#ench34HpConsume" /> <enchant4 name="negateStats" val="BLEED" /> <enchant4 name="negateLvl" val="9" /> <enchant3for> <!-- <effect name="Negate" val="0" effectType="NEGATE" /> TODO: Needs Core-Side Support --> </enchant3for> <enchant4for> <!-- <effect name="Negate" val="0" effectType="NEGATE" /> TODO: Needs Core-Side Support --> </enchant4for> </skill>
I believe that to avoid this problem, we could modify in this way.
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<skill id="69" levels="25" name="Sacrifice" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#magicLvl"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#hpConsume"> 988 1015 1042 1069 1096 1123 1150 1176 1203 1229 1254 1280 1305 1329 1353 1377 1400 1422 1444 1465 1486 1506 1525 1543 1560 </table> <table name="#power"> 741 762 782 802 822 843 863 882 902 922 941 960 979 997 1015 1033 1050 1067 1083 1099 1115 1129 1144 1157 1170 </table> <table name="#ench1Power"> 1231 1292 1353 1415 1476 1537 1598 1659 1720 1781 1842 1903 1964 2025 2086 2147 2208 2269 2331 2392 2453 2514 2575 2636 2697 2758 2819 2880 2941 3002 </table> <table name="#ench2HpConsume"> 1534 1508 1482 1456 1430 1404 1378 1352 1326 1300 1274 1248 1222 1196 1170 1144 1118 1092 1066 1040 1014 988 962 936 910 884 858 832 806 780 </table> <table name="#ench34HpConsume"> 1544 1528 1513 1497 1482 1466 1450 1435 1419 1404 1388 1372 1357 1341 1326 1310 1294 1279 1263 1248 1232 1216 1201 1185 1170 1154 1138 1123 1107 1092 </table> <table name="#aggro"> 494 508 521 535 548 562 575 588 602 615 627 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table> <set name="magicLvl" val="#magicLvl" /> <set name="hpConsume" val="#hpConsume" /> <set name="power" val="#power" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="2000" /> <set name="hitTime" val="1500" /> <set name="skillType" val="HEAL" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="aggroPoints" val="#aggro" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="hpConsume" val="#ench2HpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="hpConsume" val="#ench34HpConsume" /> <enchant3 name="negateStats" val="POISON" /> <enchant3 name="negateLvl" val="9" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="hpConsume" val="#ench34HpConsume" /> <enchant4 name="negateStats" val="BLEED" /> <enchant4 name="negateLvl" val="9" /> <enchant3for> <!-- <effect name="Negate" val="0" effectType="NEGATE" /> TODO: Needs Core-Side Support --> </enchant3for> <enchant4for> <!-- <effect name="Negate" val="0" effectType="NEGATE" /> TODO: Needs Core-Side Support --> </enchant4for>[color=#FF0000] <cond msgId="113" addName="1">[/color] [color=#FF0000] <not>[/color][color=#FF0000] <target active_skill_id="69" /> <!-- Cannot be used to classes that has Sacrifice skill -->[/color] [color=#FF0000] </not>[/color] [color=#FF0000] </cond>[/color] </skill>
What do you think?