Client & Server on same machine?
Posted: Mon Mar 29, 2010 8:06 am
L2J Revision Number: 4018
L2JDP Revision Number: 7200
Searching for this issue brought almost no hits. Well, not quite an issue perhaps but not being able to find related material. My question simple. Is it possible to run the clients and server on the same machine without receiving errors?
Right now I can do this, but upon logging into the game the console reports an error in relation to the character. The game is able to continue but I cannot target anything and nothing responds such as execute //admin or //gmshop. It will report: admin_admin not handled or admin_gmshop not handled. Running the server on a separate machine gives no problems (as expected). So what seems to be exactly the deal.
I remember than in the old version of L2j a similar problem was present. Such as running gameserver and client on same machine would give GG errors. However that was fixable by adjusting a line in one of the config files. This seems to be something different.
L2JDP Revision Number: 7200
Searching for this issue brought almost no hits. Well, not quite an issue perhaps but not being able to find related material. My question simple. Is it possible to run the clients and server on the same machine without receiving errors?
Right now I can do this, but upon logging into the game the console reports an error in relation to the character. The game is able to continue but I cannot target anything and nothing responds such as execute //admin or //gmshop. It will report: admin_admin not handled or admin_gmshop not handled. Running the server on a separate machine gives no problems (as expected). So what seems to be exactly the deal.
I remember than in the old version of L2j a similar problem was present. Such as running gameserver and client on same machine would give GG errors. However that was fixable by adjusting a line in one of the config files. This seems to be something different.