» Find Revision
L2J Revision Number: doesnt matter
L2JDP Revision Number: doesnt matter
I have a question that for some may be silly. But would want to know an answer before I spent many hours on implementing just to know it

Lets skip questions about that I would need client moddin, since it's illegal

One more question in the mean time: did anyone tried playing with servers revision changing during runtime? If I'll do so, will it recheck clients rev automatically or I will have to implement it coreside myself?
Again lets assume that proper client can properly react to that. Serv would send some custom packet, with data "i'm gonna switch revision to xxx now" (unknown packet for bots). Will that kind of confusion will be enough to make bots disconnect as often as I wan't?
My another idea and possibility is to make additional software that would be launched client-side, and communicate with gameserver using custom packets (in this case I'm assuming that normal client would be used). This soft would do some checks to detect if bot is running on the machine. So my question is: how good nowadays bots hide themselves from other soft?
Or maybe sth little less complicated? Like (assuming that client has support) changing logoff packet to custom one and send it to all with some interval. Will it force to logoff bots (especially L2.NET, since its last one I'm having trouble protecting from)?
Sry so for many questions, which some I could check myself pretty easy, but maybe someone tried that already and will spare me some time of trying. Or maybe someone experienced have its own good idea? I'm not experienced too well yet with messing in l2 client/server communication protocol, but I'm pretty skilled in programming, so worst part is getting to know answers


Is it worth even trying to make that? Or force on working on yet another, not 100% effective and harder to implement idea: server side detection based on watching char movement (L2.NET controlled chars move pretty differently, not like most of the other "live" controlled, and when forced to go around some specially preparred obstacles, tend to got stuck for a minute or so, and have problem going around - that would happend probably only to blind players).
Best regards