Geodata loading problems
Posted: Tue Jan 19, 2010 1:16 pm
L2J Revision 3813
L2JDP Revision 6891
I'm having some problems with loading geodata.
I changed the settings to this
I downloaded all the geodata and pathnods files from http://svn.l2jfree.com/svn/geodata and then i made myself the geo_index.txt and pn_index.txt
When i start my gameserver it says :
"Geo Engine: - Loading Geodata ...
PathFinding Engine : - Loading Path Nodes ... "
but nothing else , where did i make the mistake or what do i need more?
10q
L2JDP Revision 6891
I'm having some problems with loading geodata.
I changed the settings to this
Code: Select all
# ---------------------------------------------------------------------------# Geodata# ---------------------------------------------------------------------------# GeoData options:# 0 = GeoData and PathFinding OFF (default)# 1 = GeoData is used to check Line Of Sight (LOS) targeting and# L2Playable movement. You need to download files for data/geodata folder.# Monsters can pass walls but not aggro (no line of sight) through them.# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode# files if CellPathFinding not enabled) and all character moves go through# geodata checks (if a mob passes a wall, pathfinding didn't find a route# but we allow attack and returning home).# Recommended server memory minimum 2 GB, rather 3 GB.# Default: 0GeoData = 2 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.# Default: FalseCellPathFinding = False # True = Loads GeoData buffer's content into physical memory.# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.# Default: TrueForceGeodata = False # This setting controls Client <--> Server Player coordinates synchronization:# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).# Server sends validation packet if client goes too far from server calculated coordinates.# Default: -1CoordSynchronize = 2
When i start my gameserver it says :
"Geo Engine: - Loading Geodata ...
PathFinding Engine : - Loading Path Nodes ... "
but nothing else , where did i make the mistake or what do i need more?
10q