Dual box problem

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bigbro
Posts: 215
Joined: Mon Apr 30, 2007 10:00 pm
Location: Bulgaria

Dual box problem

Post by bigbro »

Hello,
I have a problem with dual box. At the moment I am using

Changeset L2J 3797
Changeset L2DP 6869

There isn't a problem with dual box until players get in fight each other or buff each other too. After that - they was kicked or critical error appear.

Any idea what could cause this problem and how to fix it?
bigbro
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Re: Dual box problem

Post by bigbro »

Is there a way someone to answer something please?
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janiii
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Re: Dual box problem

Post by janiii »

i dont have that problem. logged in 2 boxes on local machine with local server running.
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bigbro
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Re: Dual box problem

Post by bigbro »

Thanks...
I will continue searching for solution here, may be something is wrong here....
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janiii
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Re: Dual box problem

Post by janiii »

maybe post here the screenshot of the error. but can be, that someone already reported this.
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Notorious
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Re: Dual box problem

Post by Notorious »

I can verify that there is a problem with the new client - don't think it's the server - especially when it comes to dual-boxing, and even more so if you have Windows 7.
If you set the client to NOT have lower priority when in background, it will run better, but you will still get crashes from time to time. You find the setting under options and then the Audio/system tab (if I remember correctly).
bigbro
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Re: Dual box problem

Post by bigbro »

Code: Select all

 2010.1.12 16:13:05OS : Windows Vista 6.1 (Build: 7600)CPU : AuthenticAMD  AMD Phenom(tm) II X4 920 Processor @ 2813 MHz 4094MB RAMVideo : NVIDIA GeForce 9800 GT   (9107)PosCode : LS1(146) 85376:147386:-3404 4/1 [478] General protection fault! History: FMallocWindows::Free <- FMallocWindows::Realloc <- BF1384B6 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FMallocWindows::Free <- FMallocWindows::Realloc <- 00000001 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FConfigCacheIni::Flush <- FConfigCacheIni::Exit <- UGameEngine::L2_Teleport <- ValidateLocationPacket <- UNetworkHandler::Tick <- Function Name=ValidateLocatio <- UGameEngine::Tick <- UpdateWorld <- MainLoop  
Strange, why it said 'Windows Vista' becouse it is Windows 7 .. anyway...
So it is the message after crash. I'm not using hosts file... may be it is the problem.
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janiii
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Re: Dual box problem

Post by janiii »

yeah, modifying client files can produce such errors. with clean client, i dont have such problems.
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bigbro
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Re: Dual box problem

Post by bigbro »

Yes indeed ... :(
Thank you for your help.
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Notorious
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Re: Dual box problem

Post by Notorious »

bigbro wrote: Strange, why it said 'Windows Vista' becouse it is Windows 7 .. anyway...
So it is the message after crash. I'm not using hosts file... may be it is the problem.
Since going from XP to Vista caused a lot of problems just by changing from Windows 5 -> 6 (a lot of programs wouldn't run just because of the new version number), M$ decieded to call W7 version 6.1 to avoid these types of problems again.

However, it seems like NCZ0ft still don't believe W7 is released to the public, since they still haven't released a compatible version of Gameguard.

Or is there anybody out there running W7 who honestly can say they got it to work?
If so, was it the 32bit or the 64bit version?
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momo61
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Re: Dual box problem

Post by momo61 »

I'm using windows XP 32 Bit and my friend windows XP 64 Bit.

We both had no problems at all 2-3boxing on latest epilogue revision.
Crom
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Re: Dual box problem

Post by Crom »

The clients problems are for an incompatibility of Gameguard with W7 and WinVista, and this incompatibility hasn't be solved with "run how XP" trick
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ThePhoenixBird
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Re: Dual box problem

Post by ThePhoenixBird »

Not a L2jServer related issue.

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