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<skill id="420" levels="3" name="Zealot" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1mpConsume"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table> <table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 149 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table> <table name="#ench2time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#hpConsume"> 159 183 204 </table> <table name="#mpConsume"> 106 122 136 </table> <table name="#runSpd"> 10 20 30 </table> <table name="#pAtkSpd"> 1.1 1.2 1.3 </table> <table name="#rCrit"> 33 66 100 </table> <table name="#cAtk"> 1.3 1.6 2 </table> <table name="#magicLvl"> 58 66 74 </table> <set name="magicLvl" val="#magicLvl"/> <set name="hpConsume" val="#hpConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="condition" val="32"/> <set name="reuseDelay" val="300000"/> <set name="hitTime" val="2000"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <cond msg="This skill is only available when your HP is at 30 percent or lower."> <player hp="30"/> </cond> <enchant1 name="hpConsume" val="#ench1hpConsume"/> <enchant1 name="mpConsume" val="#ench1mpConsume"/> <for> <effect name="Buff" time="60" val="0"> <mul order="0x30" stat="debuffVuln" val="0.2"/> <mul order="0x30" stat="cancelVuln" val="0.6"/> <add order="0x40" stat="runSpd" val="#runSpd"/> <add order="0x40" stat="accCombat" val="6"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist"/> </add> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/> <add order="0x40" stat="rCrit" val="#rCrit"> <using kind="Sword,Big Sword,Pole"/> </add> <mul order="0x30" stat="cAtk" val="#cAtk"> <using kind="Blunt,Big Blunt,Dual Fist"/> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5"/> <mul order="0x30" stat="gainHp" val="0.5"/> </effect> </for> <enchant2for> <effect name="Buff" time="#ench2time" val="0"> <mul order="0x30" stat="debuffVuln" val="0.2"/> <mul order="0x30" stat="cancelVuln" val="0.6"/> <add order="0x40" stat="runSpd" val="30"/> <add order="0x40" stat="accCombat" val="6"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist"/> </add> <mul order="0x30" stat="pAtkSpd" val="1.3"/> <add order="0x40" stat="rCrit" val="100"> <using kind="Sword,Big Sword,Pole"/> </add> <mul order="0x30" stat="cAtk" val="2"> <using kind="Blunt,Big Blunt,Dual Fist"/> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5"/> <mul order="0x30" stat="gainHp" val="0.5"/> </effect> </enchant2for></skill>
how i can fix this?