VoicedCommand bypasses

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Lee
Posts: 102
Joined: Wed Sep 02, 2009 11:10 pm

VoicedCommand bypasses

Post by Lee »

So im trying to make a bypass like on admin panel's ,but i just don't get why it doesn't work :/
Here's the htm :

Code: Select all

 public void showHelpPage(L2PcInstance activeChar){	NpcHtmlMessage adminReply = new NpcHtmlMessage(5);	TextBuilder replyMSG = new TextBuilder(); 	replyMSG.append("<html><body>");	replyMSG.append("<center><font color=\"LEVEL\">[Help Page]</font></center><br><br><br>");	replyMSG.append("<br><button value=\"Main Info\" action=\"bypass -h help_main\" width=90 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");	replyMSG.append("<br><button value=\"Good secured\" action=\"bypass -h help_security\" width=90 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");	replyMSG.append("<br><button value=\"Custom Feautures\" action=\"bypass -h help_custom\" width=90 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");	replyMSG.append("<br><button value=\"Voting Bonus\" action=\"bypass -h help_vote\" width=90 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");	replyMSG.append("<br><button value=\"Voiced Commands\" action=\"bypass -h help_command\" width=90 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");	replyMSG.append("</html></body>");	adminReply.setHtml(replyMSG.toString());	activeChar.sendPacket(adminReply);}


Its opening it ,everything normal ,but when you click on something ,the bypass doesn't work.
Can someone tell me how i can make bypasses like this? I got the other commands registred and all is fine ,but i don't get why it doesn't work.
I've seen CTF engine and it works there ,but its on the admin panel thing..

The server is interlude (if that matters).

Thank you.
Lee
Posts: 102
Joined: Wed Sep 02, 2009 11:10 pm

Re: VoicedCommand bypasses

Post by Lee »

Lee
Posts: 102
Joined: Wed Sep 02, 2009 11:10 pm

Re: VoicedCommand bypasses

Post by Lee »

I still got a problem.. When i make all my commands with voiced_ before them (ex. voiced_control and .voiced_control IG) it works ,but players must type .voiced_COMMAND before it and the bypasses work.
But the thing is wheni remove the voiced_ before the commands (in java) .. the bypasses no longer work :/
For example i got command .join (for all events) and i want it to bypass with the HTM ,so i make the bypass like "bypass -h voiced_join" ,but i get this -> No handler registered for bypass 'voiced_join'. When i put a voiced_ before all commands in the registers ,works fine again.. I think i missed those steps from the gaven topic below :

[quote=Merwllyra]Also, don't forget to:

* instantiate the class that implements an IVoicedCommandHandler
* add the command to the _voicedCommands

. [/quote]

Can someone tell me what to do?

p.s. i don't think that the chronicle matters in my situation..
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