Critical Error!

Support for the latest build of L2J Server, get help here with installations, upgrades, problems.
Do not post bugs reports here, use viewforum.php?f=77 instead.
There is no support for other server builds than the official provided by l2jserver.com
Forum rules
READ NOW: L2j Forums Rules of Conduct
Post Reply
hasl
Posts: 21
Joined: Fri Oct 30, 2009 2:11 am

Critical Error!

Post by hasl »

inglish:
look I have a problem with the server. is coming out every so critical error gk occupying the normal or the making for us. client we provide updates but nothing changing different system continues to operate the critical error is critical error recently started what we think is that it was some server settings that change savemos but it can be. I leave here the critical error of 3 different user to see if I can help: D

spanish:
miren tengo un problema con el servidor. es que sale a cada rato critical error al ocupar la gk la normal o la puesta por nosotros. hemos provado actualizando cliente cambiando distintas system pero nada sigue funcionando el critical error es critical error empezo hace poco lo que pensamos es que fue algo de la configuracion del servidor que cambiamos pero no savemos que puede ser. aqui les dejo los critical error de 3 user diferentes aver si me pueden ayudar :D

Code: Select all

General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector130) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector130) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Code: Select all

General protection fault! History: ObjectTestReach <- (: ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial255) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial255) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector479) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector479) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop 

Code: Select all

General protection fault! History: ObjectTestReach <- (: ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial38) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial38) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector77) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector77) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
User avatar
Sirpaypi
Posts: 108
Joined: Mon May 18, 2009 11:51 pm
Location: Moяocco.

Re: Critical Error!

Post by Sirpaypi »

What OS are you using ?
Saying that Java is nice because it works on all OSes is like saying that anal sex is nice because it works on all genders.
hasl
Posts: 21
Joined: Fri Oct 30, 2009 2:11 am

Re: Critical Error!

Post by hasl »

Windows server 2003 r2!
Post Reply