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Non-workinkg Lure - make it or revert 3585?
Posted: Fri Oct 23, 2009 7:33 pm
by lanabel
It's wery good that mobs' socialness is working better now after 3585, but it is no worth without working Lure-type skills. Is anyone working on this problem for nearest future or should I just locally revert 3585, because players are crying that there is no any way to pull mobs one by one?
P.S. I see it's a common feature of L2J commits - bad things for players come much faster than good ones (remember raising raids' HP in C5 and adjusting their stats accordingly only now)

Re: Non-workinkg Lure - make it or revert 3585?
Posted: Sat Oct 24, 2009 5:07 am
by _DS_
Are you try to search contribs on forum ? If you want "all, here and now" - use it.
Players ALWAYS cry, this is normal. And luring mobs one by one using debuffs is an exploit. If you prefer exploit - revert this changeset.
Re: Non-workinkg Lure - make it or revert 3585?
Posted: Sat Oct 24, 2009 8:24 am
by lanabel
Oh, I looked in tickets and not in contribs, sorry. I was really upset about closed ticket for unsolved problem. Closing old bugs with making new ones is nothing good. That exploit is so old, it could wait until you make a good solution for lure problem. Until than it could be just a forum contrib with known problems (not commited as not retail-like!).
Re: Non-workinkg Lure - make it or revert 3585?
Posted: Sat Oct 24, 2009 9:47 am
by _DS_
PROBLEM WAS DESCRIBED in the changeset ! Whats the matter to create another tickets, just for flooding the trac ?
Lets revert several another changesets, with another "very, very old" exploits - you will have happiest players in the world.
And if no one before has interest or time to fix this exploit - this is not mean what it should not be fixed at all.
Closed.