Special Ability on enchanted weapon
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Special Ability on enchanted weapon
L2J Revision 2944:
L2JDP Revision 5991:
How come when u put a special ability on an enchanted weapon the enchant goes to 0.
Do u know any fix ? or any suggestion ?
Thank u in advance.
L2JDP Revision 5991:
How come when u put a special ability on an enchanted weapon the enchant goes to 0.
Do u know any fix ? or any suggestion ?
Thank u in advance.
- Tan
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Re: Special Ability on enchanted weapon
<list maintainEnchantment="true"> in XML of mulitsell
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Re: Special Ability on enchanted weapon
well , it is about the blacksmith ! give me an example of a blacksmith multisell ...
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Re: Special Ability on enchanted weapon
Check default mammon's exchange multisell.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Special Ability on enchanted weapon
I checked and it is like this :
<list maintainEnchantment="true" applyTaxes="true">
so...
<list maintainEnchantment="true" applyTaxes="true">
so...
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Re: Special Ability on enchanted weapon
So ?
Check mammons html and you sure will see difference. Save of the enchantment work only with exchange.
Check mammons html and you sure will see difference. Save of the enchantment work only with exchange.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Special Ability on enchanted weapon
<list maintainEnchantment="true" applyTaxes="true">
<item id="1">
<production id="4681" count="1"/>
<ingredient id="72" count="1"/>
<ingredient id="4634" count="1"/>
<ingredient id="2131" count="97"/>
<ingredient id="57" count="291000" isTaxIngredient="true"/>
</item>
That's what I have in my multisell (1005) , and it doesn't work...(strange thing)
<item id="1">
<production id="4681" count="1"/>
<ingredient id="72" count="1"/>
<ingredient id="4634" count="1"/>
<ingredient id="2131" count="97"/>
<ingredient id="57" count="291000" isTaxIngredient="true"/>
</item>
That's what I have in my multisell (1005) , and it doesn't work...(strange thing)
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Re: Special Ability on enchanted weapon
Use npc_%objectId%_exc_multisell
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Special Ability on enchanted weapon
to get things right :
I take for example Pushkin from Giran:
He has this line of code in the html (npcid: 30300 , found in the data/trainer/30300.htm):
<a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on weapon.</a><br>
Then I go to common for the weapon_sa_01.htm where it is the redirecter to the multisell:
<center><br><a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a></center>
...and the multisell has the list that I posted one post before.
Any ideas , will be very well appreciated.
P.S.: If u want we can switch to private...(for _DS_)
I take for example Pushkin from Giran:
He has this line of code in the html (npcid: 30300 , found in the data/trainer/30300.htm):
<a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on weapon.</a><br>
Then I go to common for the weapon_sa_01.htm where it is the redirecter to the multisell:
<center><br><a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a></center>
...and the multisell has the list that I posted one post before.
Any ideas , will be very well appreciated.
P.S.: If u want we can switch to private...(for _DS_)
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Re: Special Ability on enchanted weapon
...so there isn't any fix for this ?!
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Re: Special Ability on enchanted weapon
Use only ONE weapon in the multisell list.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Special Ability on enchanted weapon
how can I use only 1 weapon / multisell...
I make T x multisell files (where T is the number of SA weapons ?)
I can't get to understand , just give me an example.
This issue occurs even on a fresh compile of gracia part2 from branches. (tried yesterday and today also).
Thank u in advance.
I make T x multisell files (where T is the number of SA weapons ?)
I can't get to understand , just give me an example.
This issue occurs even on a fresh compile of gracia part2 from branches. (tried yesterday and today also).
Thank u in advance.
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Re: Special Ability on enchanted weapon
You use:
<ingredient id="72" count="1"/> - Stormbringer
<ingredient id="4634" count="1"/> - Santa Claus Durendal
For what weapon enchantement should be saved ? We trying to add telepathy module to core, but all attempts was failed for now.
<ingredient id="72" count="1"/> - Stormbringer
<ingredient id="4634" count="1"/> - Santa Claus Durendal
For what weapon enchantement should be saved ? We trying to add telepathy module to core, but all attempts was failed for now.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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- Posts: 49
- Joined: Wed Apr 15, 2009 8:07 am
Re: Special Ability on enchanted weapon
Well , I tryed to use a red crystal stage 7 on a dark screamer +10 , and the enchant wasn't saved.
And my list consists in : Gemstone C , Dark Screamer +10, crystal stage 7 , and adena. and it gives u another item deleting the previous one , so there won't be any enchantment remaining.
And I don't want to drive u mad or angry but I really can't get the idea of ur trick in solving this bug. (lack of implementation ).
All the best.
And my list consists in : Gemstone C , Dark Screamer +10, crystal stage 7 , and adena. and it gives u another item deleting the previous one , so there won't be any enchantment remaining.
And I don't want to drive u mad or angry but I really can't get the idea of ur trick in solving this bug. (lack of implementation ).
All the best.
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Re: Special Ability on enchanted weapon
So , is there another example , which is more precise,regarding this matter. Maybe a full example...
I can't quite get to understand what u mean by :
"You use:
<ingredient id="72" count="1"/> - Stormbringer
<ingredient id="4634" count="1"/> - Santa Claus Durendal
For what weapon enchantement should be saved ? We trying to add telepathy module to core, but all attempts was failed for now."
Thank you in advance.
Did u try to say that I must use only production ids or ? (cause those ids are not stormbringer and santa calus durendal)
I can't quite get to understand what u mean by :
"You use:
<ingredient id="72" count="1"/> - Stormbringer
<ingredient id="4634" count="1"/> - Santa Claus Durendal
For what weapon enchantement should be saved ? We trying to add telepathy module to core, but all attempts was failed for now."
Thank you in advance.
Did u try to say that I must use only production ids or ? (cause those ids are not stormbringer and santa calus durendal)