Special Ability on enchanted weapon

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robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Special Ability on enchanted weapon

Post by robyfow85 »

L2J Revision 2944:
L2JDP Revision 5991:

How come when u put a special ability on an enchanted weapon the enchant goes to 0.
Do u know any fix ? or any suggestion ?

Thank u in advance.
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Tan
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Re: Special Ability on enchanted weapon

Post by Tan »

<list maintainEnchantment="true"> in XML of mulitsell
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robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Re: Special Ability on enchanted weapon

Post by robyfow85 »

well , it is about the blacksmith ! give me an example of a blacksmith multisell ...
_DS_
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Re: Special Ability on enchanted weapon

Post by _DS_ »

Check default mammon's exchange multisell.
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public static final int PI = 3.1415926535897932384626433832795;
robyfow85
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Re: Special Ability on enchanted weapon

Post by robyfow85 »

I checked and it is like this :

<list maintainEnchantment="true" applyTaxes="true">

so...
_DS_
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Re: Special Ability on enchanted weapon

Post by _DS_ »

So ?
Check mammons html and you sure will see difference. Save of the enchantment work only with exchange.
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public static final int PI = 3.1415926535897932384626433832795;
robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Re: Special Ability on enchanted weapon

Post by robyfow85 »

<list maintainEnchantment="true" applyTaxes="true">
<item id="1">
<production id="4681" count="1"/>
<ingredient id="72" count="1"/>
<ingredient id="4634" count="1"/>
<ingredient id="2131" count="97"/>
<ingredient id="57" count="291000" isTaxIngredient="true"/>
</item>

That's what I have in my multisell (1005) , and it doesn't work...(strange thing)
_DS_
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Re: Special Ability on enchanted weapon

Post by _DS_ »

Use npc_%objectId%_exc_multisell
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public static final int PI = 3.1415926535897932384626433832795;
robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Re: Special Ability on enchanted weapon

Post by robyfow85 »

to get things right :
I take for example Pushkin from Giran:

He has this line of code in the html (npcid: 30300 , found in the data/trainer/30300.htm):

<a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on weapon.</a><br>

Then I go to common for the weapon_sa_01.htm where it is the redirecter to the multisell:

<center><br><a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a></center>

...and the multisell has the list that I posted one post before.


Any ideas , will be very well appreciated.
P.S.: If u want we can switch to private...(for _DS_)
robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Re: Special Ability on enchanted weapon

Post by robyfow85 »

...so there isn't any fix for this ?!
_DS_
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Re: Special Ability on enchanted weapon

Post by _DS_ »

Use only ONE weapon in the multisell list.
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public static final int PI = 3.1415926535897932384626433832795;
robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Re: Special Ability on enchanted weapon

Post by robyfow85 »

how can I use only 1 weapon / multisell...
I make T x multisell files (where T is the number of SA weapons ?)

I can't get to understand , just give me an example.
This issue occurs even on a fresh compile of gracia part2 from branches. (tried yesterday and today also).

Thank u in advance.
_DS_
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Re: Special Ability on enchanted weapon

Post by _DS_ »

You use:
<ingredient id="72" count="1"/> - Stormbringer
<ingredient id="4634" count="1"/> - Santa Claus Durendal

For what weapon enchantement should be saved ? We trying to add telepathy module to core, but all attempts was failed for now.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Re: Special Ability on enchanted weapon

Post by robyfow85 »

Well , I tryed to use a red crystal stage 7 on a dark screamer +10 , and the enchant wasn't saved.

And my list consists in : Gemstone C , Dark Screamer +10, crystal stage 7 , and adena. and it gives u another item deleting the previous one , so there won't be any enchantment remaining.

And I don't want to drive u mad or angry but I really can't get the idea of ur trick in solving this bug. (lack of implementation ).

All the best.
robyfow85
Posts: 49
Joined: Wed Apr 15, 2009 8:07 am

Re: Special Ability on enchanted weapon

Post by robyfow85 »

So , is there another example , which is more precise,regarding this matter. Maybe a full example...

I can't quite get to understand what u mean by :

"You use:
<ingredient id="72" count="1"/> - Stormbringer
<ingredient id="4634" count="1"/> - Santa Claus Durendal

For what weapon enchantement should be saved ? We trying to add telepathy module to core, but all attempts was failed for now."

Thank you in advance.
Did u try to say that I must use only production ids or ? (cause those ids are not stormbringer and santa calus durendal)
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