Login Server Error - "Server Terminated"

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rax1418
Posts: 25
Joined: Wed May 13, 2009 10:04 pm

Login Server Error - "Server Terminated"

Post by rax1418 »

If you want to receive support we need this info to help you properly.
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L2J Revision Number: l2jfree 1.2.11
L2JDP Revision Number: l2jfree 1.2.11



Hey,

I've been having problems using the startLoginServer.bat file. I get this error every time:

http://i12.photobucket.com/albums/a225/ ... irstsp.png

http://i12.photobucket.com/albums/a225/ ... /2ndsp.png

I've followed the instructions of multiple tutorials and I've Googled my butt off for a fix for this but to no avail. I have a hunch that it could be a problem with ports? My Windows XP Service Pack Edition 3 desktop PC is connected to a broadband Comcast internet connection through a modem and then a Linksys Wireless-G Broadband Router. (Model: WRT54G) I mean it may have something to do with the fact that I'm using a router. The router is there so that 1 other computer in my house can also connect to the internet, only wirelessly.

I just keep getting that "server terminated" message every time that I try to start up the Login Server.

Here's what my server.properties file & loginserver.properties file look like:

Code: Select all

[b]server.properties:[/b] # This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jfree.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting!!! REQUIRED to configure to everyone!!!# ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPsGameserverHostname = 76.106.144.60GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname = 76.106.144.60# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname = 127.0.0.1# Note: You can define server hostname for each network in subnets.properties # The Loginserver host and portLoginPort = 9014LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz)RequestServerID = 1# If set to true, the login will give an other ID to the server if the requested ID is allready reservedAcceptAlternateID = True # Database infoDriver = com.mysql.jdbc.Driver# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverURL = jdbc:mysql://localhost/l2jdb# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=# Database user info (using root user is not recommended)Login =rootPassword =applesMaximumDbConnections = 50 # Datapack root directory, defaults to current directory from which the server is started# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2 # Define character name template# These ones are regular expressions, visit http://www.regular-expressions.info for details# Note: Checking lengths are done server side, but keep it in pattern for future purposes# Character name ( Default [A-Za-z0-9-]{3,16} )CnameTemplate = [A-Za-z0-9-]{3,16}# Pet name ( Default [A-Za-z0-9-]{3,16} )PetNameTemplate = [A-Za-z0-9-]{3,16}# Clan and ally name ( [A-Za-z0-9 -]{3,16} )ClanAllyNameTemplate = [A-Za-z0-9 -]{3,16}# Title ( [A-Za-z0-9 -\\[\\]<>\\(\\)\!|]{3,16} )TitleTemplate = [A-Za-z0-9 -\\[\\]<>\\(\\)\!|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server.MaximumOnlineUsers = 100  # Minimum and maximum protocol revision that server allow to connect.# You must keep MinProtocolRevision <= MaxProtocolRevision.MinProtocolRevision = 1MaxProtocolRevision = 999 # ---------------------------------------------# Safe Reboot configuration# ---------------------------------------------# This will prevent some exploit during restart/shutdown processSafeReboot = True# To use following options, SafeReboot must be set to True# Time in seconds before server complete shutdown/reboot, when# following striction take effectSafeRebootTime = 10# Disable item enchantSafeRebootDisableEnchant = True# Disable players teleportationsSafeRebootDisableTeleport = False# Disable craft and crystallizeSafeRebootDisableCreateItem = False# Disable trades and shopsSafeRebootDisableTransaction = False# Disable actions between playersSafeRebootDisablePcIteraction = False# Disable actions on NPCSafeRebootDisableNpcIteraction = False # Flood Protection# If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kickedFloodProtection = False# Set the initial size of the flood protector (should equal ~player count)FloodProtectorInitialSize = 50 PacketLimit = 500PacketTimeLimit = 1100 # Network traffic optimization: minimum time between sending char's hp/mp status update packet.NetworkTrafficOptimization = TrueNetworkTrafficOptimizationMs = 800 

Code: Select all

[b]loginserver.properties:[/b] # ================================================================# General login server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPsLoginServerHostname=192.168.1.1LoginServerPort=9014GMMinLevel=100 # The port, ip on which login will listen for GameServersLoginHostname=127.0.0.1LoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shownShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://localhost/l2jdb#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=rootPassword=apples # Useable values: "True" - "False", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# (0 = disable)IpUpdateTime=0  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False# Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=False #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50 #Ban management# number of attempt before a user is banned when he fails his loginLoginTryBeforeBan=10# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)LoginBlockAfterBan=600
Any help at all would be appreciated. Thank you.
rax1418
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Login Server Error - "Server Terminated"

Post by _DS_ »

rax1418 wrote:If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: l2jfree 1.2.11
L2JDP Revision Number: l2jfree 1.2.11
l2jfree not supported.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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