Shield Slam AI_INTENTION_ATTACK

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StevenP
Posts: 90
Joined: Mon Jun 09, 2008 1:31 pm

Shield Slam AI_INTENTION_ATTACK

Post by StevenP »

I have some players that ask me regarding Shield Slam (id:353). They say that on the retail this skill set AI_INTENTION_ATTACK, so after casting the skill, they must continue to attack their target.

Into the Datapack the skill has SkyllType="MUTE" and thus I made a little patch into model/actor/L2Character to make MUTE skill and !isMagic to have the correct AI.

Now, someone else can confirm that this skill has intention attack on the retail ? Besides, what do you think about implementing a PMUTE or something similar to make a distinction between magical and phisical silence ?

Sorry for my english 8)
blacksea
Posts: 458
Joined: Fri Oct 05, 2007 1:29 am

Re: Shield Slam AI_INTENTION_ATTACK

Post by blacksea »

that function is not working yet on l2j
StevenP
Posts: 90
Joined: Mon Jun 09, 2008 1:31 pm

Re: Shield Slam AI_INTENTION_ATTACK

Post by StevenP »

Excuse me, but the skill is implemented in L2J datapack.

What does it mean
blacksea wrote:that function is not working yet on l2j
?
blacksea
Posts: 458
Joined: Fri Oct 05, 2007 1:29 am

Re: Shield Slam AI_INTENTION_ATTACK

Post by blacksea »

ah srry i was thinking at aggresion or hate (locktarget)
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