i post the spoil.java . For use, you just copy and paste this on a txt file and rename on spoil.java .
You must past this on : gameserver/data/scripts/handlers/skillhandlers/
Code: Select all
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */package handlers.skillhandlers; import net.sf.l2j.gameserver.ai.CtrlEvent;import net.sf.l2j.gameserver.handler.ISkillHandler;import net.sf.l2j.gameserver.model.L2Object;import net.sf.l2j.gameserver.model.L2Skill;import net.sf.l2j.gameserver.model.actor.L2Character;import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;import net.sf.l2j.gameserver.network.SystemMessageId;import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;import net.sf.l2j.gameserver.skills.Formulas;import net.sf.l2j.gameserver.templates.skills.L2SkillType;import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; /** * @author _drunk_ * */public class Spoil implements ISkillHandler{ private static final L2SkillType[] SKILL_IDS = { L2SkillType.SPOIL }; /** * * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.actor.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; if (targets == null) return; for (L2Object tgt: targets) { if (!(tgt instanceof L2MonsterInstance)) continue; L2MonsterInstance target = (L2MonsterInstance) tgt; if (target.isSpoil()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED)); continue; } // SPOIL SYSTEM by Lbaldi boolean spoil = false; if (target.isDead() == false) { spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill); if (spoil) { target.setSpoil(true); target.setIsSpoiledBy(activeChar.getObjectId()); activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS)); activeChar.sendPacket(new ExShowScreenMessage("Spoil active!", 500)); } else { SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar); } } } /** * * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; }}