Re: Dynamic IP's, NO-IP
Posted: Wed Oct 20, 2010 1:24 pm
Settings for external hostname ok. Check what server can access internet (route, firewall) and ports correctly forwarded. You have login on the same host as gs ?
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<?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default --><gameserver address="liquidice.dyndns.org"> <!-- Localhost access --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- LAN's, put old contents of InternalHostname here --> <define subnet="192.168.0.0/16" address="192.168.1.129" /></gameserver>
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LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = 127.0.0.1 # Default: 7777GameserverPort = 7777
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# Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014
LOL ? For what purpose you change default settings ?LiquidIce wrote: # Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = 127.0.0.1