Geodata.
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Re: Geodata.
test with CH manager they stay near door, and you can talk to her
- Gnacik
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Re: Geodata.
Check door coords with shift-click, maybe they are wrong. And not test with half-opened door 

Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Geodata.
I was mistaken. Thought you meant the issue of the doors not being added to map regions.
Geodata 1, Coord 2, Stazis Geodata with the 15_ block removed and certain areas (mostly just dion and areas with forts) replaced by L2JFree/Droppo Geo.
I can go to aden, target an npc inside the CH from outside the CH, then press the attack button and I get the chat prompt as if I were inside. (both doors closed)
So I don't think proper LoS checks are being done when speaking to doormen. I don't know if it should be added globally or just for them. Globally adding the check into l2npc seems excessive.
- devo
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Re: Geodata.
For me also, and for example I can atack player on the other side of doors, (aden castle main door.)
A hero of war is that what they see...
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Re: Geodata.
Just tested with outer aden gate - cant attack doorman on the other side of the gate, neither with wind strike nor with normal hits (cant see target).
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- devo
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Re: Geodata.
I mean another player, with is on another side of gate.
A hero of war is that what they see...
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Re: Geodata.
CoordSynchronize?? = 1
GeoData = 2
CellPathFinding = True
ForceGeodata = True
When character move close to door/wall and THEN use strider - character on strider can throught door/wall
Players cant attack doors with magic skills..
GeoData = 2
CellPathFinding = True
ForceGeodata = True
When character move close to door/wall and THEN use strider - character on strider can throught door/wall
Players cant attack doors with magic skills..
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Re: Geodata.
Players should not be able to attack doors with magic skills. Retail like.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Geodata.
And what about throught the walls and doors on strider?
Last edited by AriesT on Tue Aug 11, 2009 7:12 am, edited 2 times in total.
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Re: Geodata.
duplicate
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Geodata.
Sorry dont saw nowere.. about throught the walls (I think its critical to life server)
Castle Door have not HP line.. thise is retail like?
Castle Door have not HP line.. thise is retail like?
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Re: Geodata.
For me castle gates has HP bar.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- janiii
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Re: Geodata.
what about going through Onyx Hall CH door, or Mithril Chamber CH door?
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Re: Geodata.
Whatever you option set,you can pass all doors..
Just you don't see.
Try in coliseum pass doors and watch system message "You left combact zone"
Only others can see passing.
Just you don't see.
Try in coliseum pass doors and watch system message "You left combact zone"
Only others can see passing.