[help]Interlude client critical!

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drk88
Posts: 17
Joined: Sun Jul 04, 2010 9:40 am

[help]Interlude client critical!

Post by drk88 »

Hi, I have problem with the interlude client when i click on the fortress door i got critical error
General protection fault!

History: UUIDATA_STATICOBJECT::execGetStaticObjectName <- UObject::execClassContext <- (TargetStatusWnd Transient.TargetStatusWnd0 @ Function Interface.TargetStatusWnd.HandleTargetUpdate : 01A4) <- UObject::ProcessEvent <- (TargetStatusWnd Transient.TargetStatusWnd0, Function Interface.TargetStatusWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::SetSelectedCreatureID <- AController::SetSelectedCreatureID <- AController::SetSelectedActor <- UNetworkHandler::Tick <- Function Name=TargetSelectedP <- UGameEngine::Tick <- UpdateWorld <- MainLoop
How can I fix this error?
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Tan
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Re: [help]Interlude client critical!

Post by Tan »

i am kind sure that inderlude doesnt have fortress or i dont remember xD
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dinor
Posts: 141
Joined: Tue Aug 26, 2008 10:07 am

Re: [help]Interlude client critical!

Post by dinor »

Wrong section, can a moderator move this to legacy server support?

IL have fortresses, but are not functional.

drk88 try find the full IL update and it will be fine. I never had problem in fortresses with fully updated IL client.
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